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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Impl/Init): bind default fbo to draw/read slot at init
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@@ -37,5 +37,7 @@ namespace MobileGL::MG_Impl {
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fbo0->AttachTexture(FramebufferAttachmentType::Stencil, stencilTex);
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fbo0->AttachTexture(FramebufferAttachmentType::Stencil, stencilTex);
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GLImpl::FramebufferImpl::pDefaultFramebufferInfo =
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GLImpl::FramebufferImpl::pDefaultFramebufferInfo =
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new GLImpl::FramebufferImpl::DefaultFramebufferInfo(fbo0, colorTex, depthTex, stencilTex);
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new GLImpl::FramebufferImpl::DefaultFramebufferInfo(fbo0, colorTex, depthTex, stencilTex);
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MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).Bind(fbo0);
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MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).Bind(fbo0);
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}
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}
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} // namespace MobileGL::MG_Impl
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} // namespace MobileGL::MG_Impl
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