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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_State/Core): fix typo
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@@ -11,7 +11,7 @@ namespace MobileGL {
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return bufferState_.GetBufferObject(index);
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return bufferState_.GetBufferObject(index);
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}
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}
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BindingSlot<BufferObject>& GLContext::GetBufferBindingSort(BufferTarget target) {
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BindingSlot<BufferObject>& GLContext::GetBufferBindingSlot(BufferTarget target) {
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return bufferState_.GetBindingSlot(target);
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return bufferState_.GetBindingSlot(target);
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}
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}
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@@ -10,7 +10,7 @@ namespace MobileGL {
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// Buffer
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// Buffer
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Vector<Uint> GenBufferNames(Uint number);
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Vector<Uint> GenBufferNames(Uint number);
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SharedPtr<BufferObject> GetBufferObject(Uint index);
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SharedPtr<BufferObject> GetBufferObject(Uint index);
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BindingSlot<BufferObject>& GetBufferBindingSort(BufferTarget target);
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BindingSlot<BufferObject>& GetBufferBindingSlot(BufferTarget target);
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SharedPtr<BufferObject> CreateBufferObject(Uint index);
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SharedPtr<BufferObject> CreateBufferObject(Uint index);
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private:
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private:
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