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[Perf] (DirectVulkan): bound vertex-stream conversion by the draw's real fetch range, reuse cached prefixes, pin cached source buffers, and stop repacking client arrays for pointer alignment
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@@ -126,8 +126,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const Bool packedAttribute = attr.Type == DataType::Int2101010Rev ||
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attr.Type == DataType::Uint2101010Rev;
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const SizeT requiredAlignment = packedAttribute ? attribByteSize : GetComponentSize(attr.Type);
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// For a client-memory array attr.Offset holds the raw client pointer, and the
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// draw path re-uploads the data to a 16-aligned transient slice with attribute
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// offset 0, so only the stride can violate Vulkan's fetch alignment there.
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const Bool clientMemoryAttribute = attr.Buffer == nullptr;
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if (conversion == VertexStreamConversion::None && requiredAlignment > 1 &&
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((sourceStride % requiredAlignment) != 0 || (attr.Offset % requiredAlignment) != 0)) {
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((sourceStride % requiredAlignment) != 0 ||
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(!clientMemoryAttribute && (attr.Offset % requiredAlignment) != 0))) {
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// GL accepts arbitrary byte strides and offsets. Core Vulkan vertex fetches do not
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// unless VK_EXT_legacy_vertex_attributes is available, so deinterleave this one
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// attribute into a tightly packed transient stream without changing its format.
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