[Fix] (GLImpl, DirectGLES, DirectVulkan): floor every advertised sample cap and clamp the realised count in the backends

This commit is contained in:
2026-08-20 04:10:45 -04:00
parent d9abf1c2c1
commit f297af7d2b
8 changed files with 137 additions and 22 deletions
@@ -8,6 +8,7 @@
#include "BackendObject_DirectGLES.h"
#include "MG_Backend/BackendObject.h"
#include "MG_Backend/BackendObjects.h"
#include <MG_Backend/DirectGLES/DirectGLES.h>
#include <MG_Backend/DirectGLES/Managers.h>
#include <MG_Backend/DirectGLES/Utils.h>
@@ -782,6 +783,29 @@ namespace MobileGL::MG_Backend::DirectGLES {
PopulateFormatCapabilitiesImpl(gl, capabilities, cache);
}
Int ClampSamplesToBackendSupport(SizeT targetIndex, TextureInternalFormat logicalFormat, GLenum imageFormat,
Int samples) {
if (samples <= 1) {
return samples;
}
Int maxSamples = 0;
const SizeT formatIndex = static_cast<SizeT>(logicalFormat);
if (pActiveBackendObject && targetIndex < kFormatCapabilityTargetCount &&
formatIndex < kFormatCapabilityFormatCount) {
// Descending, so the head is the largest count this device actually allocated.
const Vector<Int>& probedCounts =
pActiveBackendObject->GetFormatCapabilities().SampleCounts[targetIndex][formatIndex];
if (!probedCounts.empty()) {
maxSamples = probedCounts.front();
}
}
if (maxSamples <= 0) {
maxSamples = GetGLESFormatMaxSamples(g_GLESCapabilities, logicalFormat, imageFormat);
}
return std::min(samples, std::max(maxSamples, 1));
}
BackendObject_DirectGLES::~BackendObject_DirectGLES() {
DestroyEGLContext();
}
@@ -18,6 +18,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
const MG_External::GLESCapabilities& capabilities,
FormatCapabilityCache& cache);
// Clamps a requested sample count down to what the ES driver can really deliver for this
// format on this format-capability target: the probed per-format list when there is one, the
// driver's per-class GL_MAX_*_SAMPLES otherwise. The frontend deliberately validates against
// the count MobileGL advertises instead (GL_Getter's GetAdvertisedMaxSamples), which on a
// driver reporting GL_MAX_INTEGER_SAMPLES 1 is higher than the driver accepts, so every ES
// allocation call has to come through here. The shadow state keeps the requested count, so
// GL_TEXTURE_SAMPLES and framebuffer completeness still answer what the application asked for.
Int ClampSamplesToBackendSupport(SizeT targetIndex, TextureInternalFormat logicalFormat, GLenum imageFormat,
Int samples);
class BackendObject_DirectGLES : public BackendObject {
public:
~BackendObject_DirectGLES() override;
+19 -5
View File
@@ -9,6 +9,7 @@
#include "Managers.h"
#include "Utils.h"
#include "DirectGLES.h"
#include "BackendObject_DirectGLES.h"
#include <Config.h>
#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
@@ -2648,16 +2649,24 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (TextureImpl::IsMultisampleTextureTarget(targetInternal)) {
DebugImpl::ErrorLopper::Clear();
BufferImpl::BindPixelUnpackBufferId(0); // no-op once the resting 0 state is pinned
// The frontend validates against the count MobileGL advertises, which can
// exceed what the driver takes for this format (Adreno: GL_MAX_SAMPLES 4,
// GL_MAX_INTEGER_SAMPLES 1). Clamp the ES call - and only the ES call:
// stateTextureObject keeps the requested count so GL_TEXTURE_SAMPLES and
// framebuffer completeness still report what the application asked for.
const auto backendSamples = static_cast<GLsizei>(ClampSamplesToBackendSupport(
GetFormatCapabilityTargetIndex(targetInternal), textureMipmapObject->GetFormat(),
glFormat, static_cast<Int>(stateTextureObject->GetSamples())));
switch (targetInternal) {
case TextureTarget::Texture2DMultisample:
g_GLESFuncs.glTexStorage2DMultisample(
target, static_cast<GLsizei>(stateTextureObject->GetSamples()), glInternalFormat,
target, backendSamples, glInternalFormat,
static_cast<GLsizei>(baseSize.x()), static_cast<GLsizei>(baseSize.y()),
stateTextureObject->HasFixedSampleLocations() ? GL_TRUE : GL_FALSE);
break;
case TextureTarget::Texture2DMultisampleArray:
g_GLESFuncs.glTexStorage3DMultisample(
target, static_cast<GLsizei>(stateTextureObject->GetSamples()), glInternalFormat,
target, backendSamples, glInternalFormat,
static_cast<GLsizei>(baseSize.x()), static_cast<GLsizei>(baseSize.y()),
static_cast<GLsizei>(baseSize.z()),
stateTextureObject->HasFixedSampleLocations() ? GL_TRUE : GL_FALSE);
@@ -5621,9 +5630,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
TextureImpl::GenerateRenderbufferFormatInfo(internalFormat, &glInternalFormat, &glFormat, &glType);
if (samples > 0) {
g_GLESFuncs.glRenderbufferStorageMultisample(
GL_RENDERBUFFER, static_cast<GLsizei>(samples), glInternalFormat, static_cast<GLsizei>(width),
static_cast<GLsizei>(height));
// Same clamp as the multisample texture path: the frontend accepts the count it
// advertised, the driver only takes the count it supports for this format, and
// the state object keeps reporting the requested one.
const auto backendSamples = static_cast<GLsizei>(ClampSamplesToBackendSupport(
GetRenderbufferFormatCapabilityTargetIndex(), internalFormat, glFormat, samples));
g_GLESFuncs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, backendSamples, glInternalFormat,
static_cast<GLsizei>(width),
static_cast<GLsizei>(height));
} else {
g_GLESFuncs.glRenderbufferStorage(GL_RENDERBUFFER, glInternalFormat, static_cast<GLsizei>(width),
static_cast<GLsizei>(height));
@@ -1848,6 +1848,19 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
}
}
if (rounded == 0 && (supported & VK_SAMPLE_COUNT_1_BIT) != 0) {
// Nothing at two samples or above. Reachable because the frontend validates
// multisample allocations against the count MobileGL ADVERTISES (GL requires
// GL_MAX_SAMPLES >= 4) rather than against the device's per-format support, so
// a format this device cannot multisample at all now gets here instead of
// being refused up front. Keeping the unsupported count would hand
// vkCreateImage an invalid VkImageCreateInfo; one sample is at least a legal
// image, and the samples-08726 hazard above is the lesser of the two.
MGLOG_W_ONCE("Multisample texture format %d supports no count above one on this device; "
"backing it with a single sample",
static_cast<Int>(format));
rounded = static_cast<Uint32>(VK_SAMPLE_COUNT_1_BIT);
}
if (rounded != 0) {
resolvedSampleCount = static_cast<VkSampleCountFlagBits>(rounded);
}