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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (GLImpl, DirectGLES, DirectVulkan): floor every advertised sample cap and clamp the realised count in the backends
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@@ -8,6 +8,7 @@
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#include "BackendObject_DirectGLES.h"
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#include "MG_Backend/BackendObject.h"
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#include "MG_Backend/BackendObjects.h"
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#include <MG_Backend/DirectGLES/DirectGLES.h>
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#include <MG_Backend/DirectGLES/Managers.h>
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#include <MG_Backend/DirectGLES/Utils.h>
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@@ -782,6 +783,29 @@ namespace MobileGL::MG_Backend::DirectGLES {
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PopulateFormatCapabilitiesImpl(gl, capabilities, cache);
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}
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Int ClampSamplesToBackendSupport(SizeT targetIndex, TextureInternalFormat logicalFormat, GLenum imageFormat,
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Int samples) {
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if (samples <= 1) {
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return samples;
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}
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Int maxSamples = 0;
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const SizeT formatIndex = static_cast<SizeT>(logicalFormat);
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if (pActiveBackendObject && targetIndex < kFormatCapabilityTargetCount &&
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formatIndex < kFormatCapabilityFormatCount) {
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// Descending, so the head is the largest count this device actually allocated.
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const Vector<Int>& probedCounts =
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pActiveBackendObject->GetFormatCapabilities().SampleCounts[targetIndex][formatIndex];
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if (!probedCounts.empty()) {
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maxSamples = probedCounts.front();
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}
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}
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if (maxSamples <= 0) {
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maxSamples = GetGLESFormatMaxSamples(g_GLESCapabilities, logicalFormat, imageFormat);
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}
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return std::min(samples, std::max(maxSamples, 1));
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}
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BackendObject_DirectGLES::~BackendObject_DirectGLES() {
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DestroyEGLContext();
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}
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