[Improvement] (ProgramState): Rename AttributeBindings -> AttributeLocations.

This commit is contained in:
BZLZHH
2025-06-08 16:01:31 +08:00
parent 3c98bc5eca
commit f3497bd2fa
5 changed files with 20 additions and 20 deletions
+4 -4
View File
@@ -298,12 +298,12 @@ namespace MG_State {
return MG_State_T::programState->ActivateRenderProgram(program);
}
GLenum DefineProgramAttributeBinding(GLuint program, GLuint index, const GLchar* name) {
return MG_State_T::programState->DefineProgramAttributeBinding(program, index, name);
GLenum DefineProgramAttributeLocation(GLuint program, GLuint index, const GLchar* name) {
return MG_State_T::programState->DefineProgramAttributeLocation(program, index, name);
}
GLint QueryProgramAttributeBinding(GLuint program, const GLchar* name) {
return MG_State_T::programState->QueryProgramAttributeBinding(program, name);
GLint QueryProgramAttributeLocation(GLuint program, const GLchar* name) {
return MG_State_T::programState->QueryProgramAttributeLocation(program, name);
}
GLint QueryProgramUniformLocation(GLuint program, const GLchar* name) {
+2 -2
View File
@@ -96,8 +96,8 @@ namespace MG_State {
GLenum BuildShaderStage(GLuint shader);
GLenum FinalizeProgramPipeline(GLuint program);
GLenum ActivateRenderProgram(GLuint program);
GLenum DefineProgramAttributeBinding(GLuint program, GLuint index, const GLchar* name);
GLint QueryProgramAttributeBinding(GLuint program, const GLchar* name);
GLenum DefineProgramAttributeLocation(GLuint program, GLuint index, const GLchar* name);
GLint QueryProgramAttributeLocation(GLuint program, const GLchar* name);
GLint QueryProgramUniformLocation(GLuint program, const GLchar* name);
GLenum QueryProgramStateIntVector(GLuint program, GLenum pname, GLint* params);
GLenum QueryShaderStateIntVector(GLuint shader, GLenum pname, GLint* params);