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https://github.com/MobileGL-Dev/MobileGL
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[Improvement] (ProgramState): Rename AttributeBindings -> AttributeLocations.
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@@ -298,12 +298,12 @@ namespace MG_State {
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return MG_State_T::programState->ActivateRenderProgram(program);
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}
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GLenum DefineProgramAttributeBinding(GLuint program, GLuint index, const GLchar* name) {
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return MG_State_T::programState->DefineProgramAttributeBinding(program, index, name);
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GLenum DefineProgramAttributeLocation(GLuint program, GLuint index, const GLchar* name) {
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return MG_State_T::programState->DefineProgramAttributeLocation(program, index, name);
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}
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GLint QueryProgramAttributeBinding(GLuint program, const GLchar* name) {
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return MG_State_T::programState->QueryProgramAttributeBinding(program, name);
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GLint QueryProgramAttributeLocation(GLuint program, const GLchar* name) {
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return MG_State_T::programState->QueryProgramAttributeLocation(program, name);
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}
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GLint QueryProgramUniformLocation(GLuint program, const GLchar* name) {
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