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[Improvement] (ProgramState): Rename AttributeBindings -> AttributeLocations.
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@@ -71,8 +71,8 @@ public:
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GLenum BuildShaderStage(GLuint shader);
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GLenum FinalizeProgramPipeline(GLuint program);
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GLenum ActivateRenderProgram(GLuint program);
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GLenum DefineProgramAttributeBinding(GLuint program, GLuint index, const GLchar* name);
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GLint QueryProgramAttributeBinding(GLuint program, const GLchar* name);
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GLenum DefineProgramAttributeLocation(GLuint program, GLuint index, const GLchar* name);
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GLint QueryProgramAttributeLocation(GLuint program, const GLchar* name);
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GLint QueryProgramUniformLocation(GLuint program, const GLchar* name);
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GLenum QueryProgramStateIntVector(GLuint program, GLenum pname, GLint* params);
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GLenum QueryShaderStateIntVector(GLuint shader, GLenum pname, GLint* params);
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