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https://github.com/MobileGL-Dev/MobileGL
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[Fix, Test] (DirectGLES): decode the packed r11f_g11f_b10f shadow into the float level its rgba16f carrier is uploaded as
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@@ -29,7 +29,9 @@
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#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
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#include <algorithm>
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#include <cctype>
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#include <cmath>
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#include <cstdlib>
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#include <limits>
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#include <map>
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#include <mutex>
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#include <cstring>
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@@ -2706,21 +2708,98 @@ namespace MobileGL::MG_Backend::DirectGLES {
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widenedData, IsIntegerWidenableFormat(format));
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}
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// One channel of a packed r11f_g11f_b10f word as a float. The two 11-bit channels are
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// e5m6 and the 10-bit one e5m5 - IEEE-shaped but UNSIGNED, so there is no sign bit to
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// read and the exponent bias is the 15 a 5-bit exponent always carries.
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static Float DecodePackedUnsignedFloat(Uint32 bits, Uint mantissaBits) {
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const Uint32 mantissaScale = 1u << mantissaBits;
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const Uint32 mantissa = bits & (mantissaScale - 1u);
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const Uint32 exponent = bits >> mantissaBits;
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if (exponent == 0u) {
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// Subnormal, and zero with it: no implied leading 1, and the exponent is the
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// smallest NORMAL one rather than the encoded 0.
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return std::ldexp(static_cast<Float>(mantissa) / static_cast<Float>(mantissaScale), -14);
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}
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if (exponent == 31u) {
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return mantissa == 0u ? std::numeric_limits<Float>::infinity()
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: std::numeric_limits<Float>::quiet_NaN();
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}
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return std::ldexp(1.0f + static_cast<Float>(mantissa) / static_cast<Float>(mantissaScale),
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static_cast<Int>(exponent) - 15);
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}
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// The r11f_g11f_b10f shadow decoded into the GL_RGBA / GL_FLOAT level its GL_RGBA16F
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// carrier is uploaded as. Alpha is the 1 GL defines for a format that has no alpha
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// channel, which is the same constant the shader-side mask writes, so a texel this
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// function produced and a texel an imageStore produced are indistinguishable.
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//
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// Sized from the LEVEL, not the source, for the reason PrepareChannelWidenedUpload is:
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// the driver reads a full width*height*depth*4 floats for the transfer it was handed.
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static const void* PreparePackedFloatWidenedUpload(const IntVec3& texelSize, const void* data,
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SizeT byteSize, Vector<Uint8>& widenedData) {
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constexpr SizeT kSourceTexelBytes = sizeof(Uint32);
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if (data == nullptr || byteSize < kSourceTexelBytes) {
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return data;
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}
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const SizeT texelCount = static_cast<SizeT>(std::max(texelSize.x(), 0)) *
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static_cast<SizeT>(std::max(texelSize.y(), 0)) *
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static_cast<SizeT>(std::max(texelSize.z(), 1));
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if (texelCount == 0) {
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return data;
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}
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const SizeT copyTexelCount = std::min(texelCount, byteSize / kSourceTexelBytes);
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widenedData.assign(texelCount * 4u * sizeof(Float), 0);
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const auto* src = static_cast<const Uint8*>(data);
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auto* dst = reinterpret_cast<Float*>(widenedData.data());
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for (SizeT i = 0; i < texelCount; ++i, dst += 4) {
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Float rgb[3] = {0.0f, 0.0f, 0.0f};
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if (i < copyTexelCount) {
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Uint32 packed = 0;
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// Through a memcpy rather than a Uint32 read of `src`: the shadow is a byte
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// buffer with no alignment promise of its own.
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Memcpy(&packed, src + i * kSourceTexelBytes, sizeof(packed));
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rgb[0] = DecodePackedUnsignedFloat(packed & 0x7FFu, 6u);
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rgb[1] = DecodePackedUnsignedFloat((packed >> 11u) & 0x7FFu, 6u);
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rgb[2] = DecodePackedUnsignedFloat((packed >> 22u) & 0x3FFu, 5u);
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}
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dst[0] = rgb[0];
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dst[1] = rgb[1];
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dst[2] = rgb[2];
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dst[3] = 1.0f;
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}
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return widenedData.data();
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}
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// The transfer half of the image-format widening: an image-bindable texture whose ES
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// storage was widened to a core carrier is described to the driver as a four-component
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// transfer, so its one- or two-component client data has to be repacked the same way the
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// three-channel colour-renderable widening repacks its own.
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// transfer, so its narrower client data has to be repacked the same way the three-channel
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// colour-renderable widening repacks its own.
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//
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// Two shapes, because the carriers come in two kinds. Seventeen of the eighteen keep the
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// frontend format's component TYPE and only add channels, so padding the shadow out to
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// four components is the whole conversion. r11f_g11f_b10f does not: its shadow is one
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// PACKED 32-bit word per texel and its carrier is GL_RGBA16F, so the word has to be
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// DECODED into four floats. Reading it as three components of the carrier's type - what
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// the repack below would do - would take twelve bytes from a four-byte texel and shear
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// the level, which is what the allFormats LOAD walkers see and the STORE ones do not (a
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// store overwrites every texel the upload got wrong).
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//
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// Composes with PrepareFallbackUpload rather than replacing it, and the composition is a
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// no-op by construction: none of the seventeen widened formats is a three-channel one
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// (GetWidenableClientComponentCount reports 0 for every one of them), and the SNORM
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// shadow-to-float conversion only fires for a GL_FLOAT transfer type, which the widened
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// triple never picks for the two SNORM8 formats. So the shadow reaches this untouched and
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// one repack is all that runs.
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// no-op by construction: none of the widened formats is one GetWidenableClientComponentCount
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// reports a count for, and the SNORM shadow-to-float conversion only fires for a GL_FLOAT
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// transfer type, which the widened triple never picks for the two SNORM8 formats. So the
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// shadow reaches this untouched and one conversion is all that runs.
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static const void* PrepareImageWidenedUpload(const TextureImpl::ImageBindableStorageWidening& widening,
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const IntVec3& texelSize, const void* data, SizeT byteSize,
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Vector<Uint8>& widenedData) {
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if (!widening || widening.SourceChannels == 0 || widening.SourceChannels >= 4) {
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if (!widening || widening.SourceChannels == 0 || widening.SourceChannels > 4) {
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return data;
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}
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if (widening.PackedFloatSource) {
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return PreparePackedFloatWidenedUpload(texelSize, data, byteSize, widenedData);
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}
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if (widening.SourceChannels == 4) {
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return data;
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}
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return PrepareChannelWidenedUpload(widening.SourceChannels, texelSize, data, byteSize, widening.Type,
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