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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (DirectVulkan): suppress blended depth writes on Qualcomm and mark gl_Position invariant to fix MC 26.3 OIT cloud flicker
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@@ -25,6 +25,9 @@
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#include <cstdlib>
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#include <cstring>
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#include <vulkan/vulkan_core.h>
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#ifdef __ANDROID__
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#include <sys/system_properties.h>
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#endif
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#if defined(__APPLE__)
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#include <CoreGraphics/CoreGraphics.h>
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@@ -947,6 +950,7 @@ void main() {
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}
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)";
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static Uint32 ComputeFullMipLevelCount(const IntVec3& baseTexelSize) {
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Int maxDimension = std::max<Int>(
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baseTexelSize.x(),
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@@ -1884,6 +1888,28 @@ void main() {
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m_pipelineFactory = MakeUnique<PipelineFactory>(m_device, m_config);
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MOBILEGL_ASSERT(m_pipelineFactory != nullptr, "PipelineFactory creation failed.");
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{
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// Qualcomm's pipeline compiler does not keep vertex positions invariant across
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// the pipelines of a multi-pass depth-equality chain (even with the SPIR-V
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// Invariant decoration), so a blended depth-writing prepass makes later
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// equality-compare passes drop whole primitives (MC 26.3 improved-transparency
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// clouds flicker black). Suppress blended depth writes there; the env variable
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// forces the quirk on ("0") or off ("1") on any driver.
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static constexpr Uint32 kVendorIdQualcomm = 0x5143;
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Bool suppressBlendedDepthWrite = m_physicalDevice.properties.vendorID == kVendorIdQualcomm;
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if (const char* env = getenv("MOBILEGL_MAGMA_BLENDED_DEPTH_WRITE")) {
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if (env[0] == '0') {
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suppressBlendedDepthWrite = true;
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} else if (env[0] == '1') {
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suppressBlendedDepthWrite = false;
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}
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}
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if (suppressBlendedDepthWrite) {
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MGLOG_I("DirectVulkan: suppressing depth writes on blended pipelines "
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"(driver lacks cross-pipeline position invariance)");
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}
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PipelineFactory::SetSuppressBlendedDepthWrite(suppressBlendedDepthWrite);
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}
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m_programFactory = MakeUnique<ProgramFactory>(m_device, m_config, maxProgramBindings,
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m_shaderDrawParametersFeatureEnabled);
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MOBILEGL_ASSERT(m_programFactory != nullptr, "ProgramFactory creation failed.");
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