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[Feat, Test] (MG_Backend/DirectVulkan, MG_Test, MG_IntegrationTest): rasterize the viewport gl_ViewportIndex selects, instead of collapsing all sixteen onto viewport 0
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@@ -206,6 +206,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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XXHASH_VERIFY(
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XXH64_update(m_hashState, &payload.primitiveRestartEnable, sizeof(payload.primitiveRestartEnable)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &payload.patchControlPoints, sizeof(payload.patchControlPoints)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &payload.viewportCount, sizeof(payload.viewportCount)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &payload.polygonMode, sizeof(payload.polygonMode)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &payload.cullMode, sizeof(payload.cullMode)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &payload.frontFace, sizeof(payload.frontFace)));
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@@ -406,8 +407,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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tessellation.patchControlPoints = payload.patchControlPoints;
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VkPipelineViewportStateCreateInfo vpci{VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO};
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vpci.viewportCount = 1;
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vpci.scissorCount = 1;
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// Both counts move together: GL has one scissor rectangle per viewport, and Vulkan
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// requires viewportCount == scissorCount whenever both are dynamic
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// (VUID-VkPipelineViewportStateCreateInfo-scissorCount-04136). The caller has already
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// clamped this to the device's multiViewport capability.
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vpci.viewportCount = std::max<Uint32>(payload.viewportCount, 1u);
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vpci.scissorCount = vpci.viewportCount;
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VkPipelineRasterizationStateCreateInfo raster{VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO};
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raster.polygonMode = payload.polygonMode;
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