[Chore] (MG_Backend, MG_Backend/DirectGLES, MG_Backend/DirectVulkan, MG_Backend/MGPipe, MG_Backend/Record, MG_Benchmark/Buffer, MG_Benchmark/Container, MG_Benchmark/Driver, MG_Benchmark/Program, MG_Benchmark/ShaderCache, MG_Benchmark/Transpile, MG_Gbm, MG_Impl, MG_Impl/CGLImpl, MG_Impl/DyldInterpose, MG_Impl/EGLImpl, MG_Impl/GLImpl, MG_Impl/GLXImpl, MG_Impl/NSOpenGLImpl, MG_Impl/Pipe, MG_Impl/WGLImpl, MG_IntegrationTest, MG_IntegrationTest/Harness, MG_IntegrationTest/Scenarios, MG_Pipe, MG_Remote, MG_Remote/Client, MG_Remote/Protocol, MG_Remote/Server, MG_Remote/Transport, MG_Remote/Wire, MG_State/EGLState, MG_State/GLState, MG_Test, MG_Test/Backend, MG_Test/BackendLoader, MG_Test/Buffer, MG_Test/EGLState, MG_Test/Framebuffer, MG_Test/Gbm, MG_Test/Pipe, MG_Test/Pipeline, MG_Test/Program, MG_Test/Query, MG_Test/SelfTest, MG_Test/ShaderTranspiler, MG_Test/State, MG_Test/Swapchain, MG_Test/Texture, MG_Test/Util, MG_Test/VertexArray, MG_Test/Wire, MG_Util/Async, MG_Util/BackendLoaders, MG_Util/Converters, MG_Util/Damage, MG_Util/Debug, MG_Util/Math, MG_Util/Metrics, MG_Util/SelfTest, MG_Util/ShaderTranspiler, MG_Util/Texture, MG_Util/X11, MobileGL, scripts/data, tools/cts, tools/device_bench, tools/spikes, tools/trace_replay, tools/wgl-smoke): clang-format every C and C++ source

- Layout only: token streams match up to split literals, continuations and using order
- The size totals fall, so the structure baseline is lowered
This commit is contained in:
2026-10-16 06:30:38 -04:00
parent 76b10cc35b
commit f4994ee36e
747 changed files with 35842 additions and 36261 deletions
@@ -58,7 +58,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// multisampled and the destination not. Returns false for every shape it cannot express,
// which the caller turns into a decline; it never ends the session.
Bool VulkanRenderer::ResolveWireDepthStencilWithShader(WireImage source, WireImage resolved,
VkImageAspectFlags aspect, GLint sx0, GLint sy0, Uint32 width, Uint32 height) {
VkImageAspectFlags aspect, GLint sx0, GLint sy0,
Uint32 width, Uint32 height) {
if (!source.image || !resolved.image || !width || !height) return false;
if (aspect != VK_IMAGE_ASPECT_DEPTH_BIT && aspect != VK_IMAGE_ASPECT_STENCIL_BIT) return false;
// A fragment shader cannot write the stencil aspect at all without
@@ -72,8 +73,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (!(source.usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)) return false;
VkFormatProperties properties{};
vkGetPhysicalDeviceFormatProperties(m_physicalDevice.handle, source.format, &properties);
const VkFormatFeatureFlags required = VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT |
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
const VkFormatFeatureFlags required =
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
if ((properties.optimalTilingFeatures & required) != required) return false;
const VkImageAspectFlags formatAspects = WireDepthStencilFormatAspects(source.format);
@@ -85,21 +86,24 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_wireMultisampleResolveResources->kit));
}
auto& cache = *m_wireMultisampleResolveResources;
const VkShaderModule fragment = aspect == VK_IMAGE_ASPECT_STENCIL_BIT ? cache.kit.stencilFragment
: cache.kit.depthFragment;
const VkShaderModule fragment =
aspect == VK_IMAGE_ASPECT_STENCIL_BIT ? cache.kit.stencilFragment : cache.kit.depthFragment;
if (fragment == VK_NULL_HANDLE) return false;
WireMultisampleResolveResources::Target* target = nullptr;
for (auto& entry : cache.targets)
if (entry.format == resolved.format && entry.aspect == aspect) { target = &entry; break; }
if (entry.format == resolved.format && entry.aspect == aspect) {
target = &entry;
break;
}
if (!target) {
cache.targets.emplace_back();
target = &cache.targets.back();
target->format = resolved.format;
target->aspect = aspect;
VK_VERIFY(CreateWireShaderResolveRenderPass(m_device, resolved.format, &target->renderPass));
if (CreateWireShaderResolvePipeline(m_device, cache.kit, target->renderPass, aspect,
&target->pipeline) != VK_SUCCESS) {
if (CreateWireShaderResolvePipeline(m_device, cache.kit, target->renderPass, aspect, &target->pipeline) !=
VK_SUCCESS) {
vkDestroyRenderPass(m_device, target->renderPass, nullptr);
cache.targets.pop_back();
return false;
@@ -149,8 +153,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
alloc.descriptorSetCount = 1;
alloc.pSetLayouts = &cache.kit.descriptorLayout;
VK_VERIFY(vkAllocateDescriptorSets(m_device, &alloc, &descriptorSet));
const VkDescriptorImageInfo sampled{cache.kit.nearest, sourceView,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL};
const VkDescriptorImageInfo sampled{cache.kit.nearest, sourceView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL};
VkWriteDescriptorSet write{VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET};
write.dstSet = descriptorSet;
write.dstBinding = 0;