mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 13:48:30 +09:00
[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.
This commit is contained in:
@@ -4,56 +4,416 @@
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#include "EGL_impl.h"
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#undef MOBILEGL_GLSLTOOL_H
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#undef MOBILEGL_PROGRAM_DEBUGTOOL_H
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#include "../../../../Includes.h"
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typedef Diligent::IEngineFactoryVk* (*Diligent_GetEngineFactoryVk_t)();
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typedef Diligent::IEngineFactoryOpenGL* (*Diligent_GetEngineFactoryOpenGL_t)();
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namespace MG_Diligent {
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Diligent::IRenderDevice* g_pDevice;
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Diligent::IDeviceContext* g_pContext;
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Diligent::ISwapChain* g_pSwapChain;
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MG_Global::unordered_map<GLuint, Diligent::IBuffer*> g_BufferMap;
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MG_Global::unordered_map<GLuint, Diligent::ITexture*> g_TextureMap;
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MG_Global::unordered_map<GLuint, Diligent::ITextureView*> g_TextureViewMap;
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MG_Global::unordered_map<GLuint, GLFramebufferInfo> g_FramebufferMap;
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MG_Global::unordered_map<GLuint, Diligent::IShader*> g_ShaderMap;
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MG_Global::unordered_map<GLuint, GLProgramInfo> g_ProgramMap;
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MG_Global::unordered_map<GLuint, Diligent::ISampler*> g_SamplerMap;
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MG_Global::unordered_map<GLuint, Diligent::IBuffer*> g_UniformBufferMap;
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bool IsInRenderPass = false;
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bool initialized = false;
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void PipelineStateManager::ConfigurePSO(
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Diligent::GraphicsPipelineStateCreateInfo &PSOCreateInfo,
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GLProgramInfo &programInfo,
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CommonState &commonState,
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VertexArrayState &vaState,
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GLFramebufferInfo& fbInfo) {
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PSOCreateInfo.PSODesc.Name = "Program_PSO";
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PSOCreateInfo.PSODesc.PipelineType = Diligent::PIPELINE_TYPE_GRAPHICS;
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__android_log_print(ANDROID_LOG_DEBUG, "Diligent Engine", "Num AttachedShaders: %zu", programInfo.AttachedShaders.size());
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for (auto shader: programInfo.AttachedShaders) {
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__android_log_print(ANDROID_LOG_DEBUG, "Diligent Engine", "AttachedShader: %p, Type: %d", shader, shader->GetDesc().ShaderType);
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switch (shader->GetDesc().ShaderType) {
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case Diligent::SHADER_TYPE_VERTEX:
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PSOCreateInfo.pVS = shader;
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break;
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case Diligent::SHADER_TYPE_PIXEL:
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PSOCreateInfo.pPS = shader;
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break;
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case Diligent::SHADER_TYPE_GEOMETRY:
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PSOCreateInfo.pGS = shader;
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break;
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default:
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break;
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}
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}
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PSOCreateInfo.GraphicsPipeline.InputLayout.LayoutElements = programInfo.inputLayout.data();
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PSOCreateInfo.GraphicsPipeline.InputLayout.NumElements = programInfo.inputLayout.size();
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PSOCreateInfo.GraphicsPipeline.PrimitiveTopology = Diligent::PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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PSOCreateInfo.GraphicsPipeline.NumRenderTargets = fbInfo.ColorRTVs.size();
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for (size_t i = 0; i < fbInfo.ColorRTVs.size(); ++i) {
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if (fbInfo.ColorRTVs[i]) {
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PSOCreateInfo.GraphicsPipeline.RTVFormats[i] =
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fbInfo.ColorRTVs[i]->GetDesc().Format;
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} else {
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PSOCreateInfo.GraphicsPipeline.RTVFormats[i] = Diligent::TEX_FORMAT_RGBA8_UNORM;
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}
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}
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if (fbInfo.DepthStencilFormat != Diligent::TEX_FORMAT_UNKNOWN) {
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PSOCreateInfo.GraphicsPipeline.DSVFormat = fbInfo.DepthStencilFormat;
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} else {
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PSOCreateInfo.GraphicsPipeline.DSVFormat = Diligent::TEX_FORMAT_D32_FLOAT;
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}
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Diligent::BlendStateDesc &blendDesc = PSOCreateInfo.GraphicsPipeline.BlendDesc;
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blendDesc.IndependentBlendEnable = false;
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blendDesc.RenderTargets[0].BlendEnable = commonState.capabilities[GL_BLEND];
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blendDesc.RenderTargets[0].SrcBlend = ConvertGLBlendFactor(commonState.blendSrcRGB);
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blendDesc.RenderTargets[0].DestBlend = ConvertGLBlendFactor(commonState.blendDstRGB);
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blendDesc.RenderTargets[0].BlendOp = Diligent::BLEND_OPERATION_ADD;
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blendDesc.RenderTargets[0].SrcBlendAlpha = ConvertGLBlendFactor(
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commonState.blendSrcAlpha);
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blendDesc.RenderTargets[0].DestBlendAlpha = ConvertGLBlendFactor(
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commonState.blendDstAlpha);
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blendDesc.RenderTargets[0].BlendOpAlpha = Diligent::BLEND_OPERATION_ADD;
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blendDesc.RenderTargets[0].RenderTargetWriteMask = Diligent::COLOR_MASK_ALL;
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Diligent::DepthStencilStateDesc &depthStencilDesc = PSOCreateInfo.GraphicsPipeline.DepthStencilDesc;
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depthStencilDesc.DepthEnable = commonState.capabilities[GL_DEPTH_TEST];
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depthStencilDesc.DepthWriteEnable = commonState.depthMask;
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depthStencilDesc.DepthFunc = ConvertGLDepthFunc(commonState.depthFunc);
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Diligent::RasterizerStateDesc &rasterizerDesc = PSOCreateInfo.GraphicsPipeline.RasterizerDesc;
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rasterizerDesc.CullMode = commonState.capabilities[GL_CULL_FACE] ?
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Diligent::CULL_MODE_BACK : Diligent::CULL_MODE_NONE;
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rasterizerDesc.FrontCounterClockwise = true;
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ConfigureResourceLayout(PSOCreateInfo, programInfo);
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}
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void PipelineStateManager::ReleasePSO(GLuint program) {
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auto &programInfo = g_ProgramMap[program];
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if (programInfo.pPipelineState) {
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MG_Util::Debug::LogD("Releasing PSO for program %u", program);
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programInfo.pPipelineState->Release();
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programInfo.pPipelineState = nullptr;
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MG_Util::Debug::LogD("PSO released for program %u", program);
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}
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programInfo.psoDirty = true;
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}
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void PipelineStateManager::MarkPSODirty(GLuint program) {
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auto &programInfo = g_ProgramMap[program];
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programInfo.psoDirty = true;
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MG_Util::Debug::LogD("Marked PSO dirty for program %u", program);
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}
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Diligent::IPipelineState *PipelineStateManager::GetOrCreatePSO(
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GLuint program,
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GLProgramInfo &programInfo,
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CommonState &commonState,
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VertexArrayState &vaState,
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GLFramebufferInfo& fbInfo) {
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uint64_t currentStateHash = CalculateStateHash(commonState, vaState, fbInfo);
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if (programInfo.pPipelineState &&
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programInfo.psoStateHash == currentStateHash &&
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!programInfo.psoDirty) {
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return programInfo.pPipelineState;
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}
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PSOKey key{program, currentStateHash};
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auto it = psoCache.find(key);
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if (it != psoCache.end()) {
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return it->second;
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}
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Diligent::GraphicsPipelineStateCreateInfo PSOCreateInfo;
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ConfigurePSO(PSOCreateInfo, programInfo, commonState, vaState, fbInfo);
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Diligent::IPipelineState *pNewPSO = nullptr;
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MG_Util::Debug::LogD("Creating new PSO for program %u", program);
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g_pDevice->CreateGraphicsPipelineState(PSOCreateInfo, &pNewPSO);
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if (pNewPSO) {
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MG_Util::Debug::LogD("PSO created successfully for program %u: %p", program, pNewPSO);
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} else {
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MG_Util::Debug::LogE("Failed to create PSO for program %u", program);
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}
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psoCache[key] = pNewPSO;
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return pNewPSO;
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}
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void PipelineStateManager::ConfigureResourceLayout(
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Diligent::GraphicsPipelineStateCreateInfo& PSOCreateInfo,
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const GLProgramInfo& programInfo)
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{
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MG_Util::Debug::LogD("Begin configuring resource layout for pipeline");
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auto& ResourceLayout = PSOCreateInfo.PSODesc.ResourceLayout;
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ResourceLayout.DefaultVariableType = Diligent::SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE;
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std::vector<Diligent::ShaderResourceVariableDesc> Variables;
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std::vector<Diligent::ImmutableSamplerDesc> ImmutableSamplers;
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MG_Global::unordered_map<GLuint, std::string> shaderSourcesMap;
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ProgramObject programObj = MG_State_T::programState->programs_[programInfo.id];
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for (GLuint shaderId : programObj.attachedShaders) {
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auto it = MG_State_T::programState->shaders_.find(shaderId);
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if (it != MG_State_T::programState->shaders_.end() &&
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!it->second.markedForDeletion) {
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shaderSourcesMap[it->first] = it->second.source;
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}
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}
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MG_Util::Program::GenerateDefaultUBOForGLSL_Multi(shaderSourcesMap);
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for (auto shader : programInfo.AttachedShaders) {
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GLuint shaderId = 0;
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for (auto const& [key, val] : MG_Diligent::g_ShaderMap) {
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if (val == shader) {
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shaderId = key;
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break;
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}
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}
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MG_Util::Debug::LogD("Processing shader ID: %u", shaderId);
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auto& shaderObj = MG_State_T::programState->shaders_[shaderId];
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std::string compilationLog;
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auto spirv =
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MG_Util::Program::CompileGLSLToSPIRV(shaderObj.type,
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shaderSourcesMap[shaderId],
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compilationLog);
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if (spirv.empty()) {
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MG_Util::Debug::LogE("Failed to compile shader %u: %s", shaderId, compilationLog.c_str());
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continue;
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} else {
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MG_Util::Debug::LogD("Shader %u (modified) compiled to SPIR-V successfully", shaderId);
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}
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spvc_context context = nullptr;
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spvc_parsed_ir parsed_ir = nullptr;
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spvc_compiler compiler = nullptr;
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spvc_resources resources = nullptr;
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spvc_result result = spvc_context_create(&context);
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if (result != SPVC_SUCCESS) {
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MG_Util::Debug::LogE("spvc_context_create failed for shader %u", shaderId);
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continue;
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}
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result = spvc_context_parse_spirv(context,
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spirv.data(),
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spirv.size(),
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&parsed_ir);
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if (result != SPVC_SUCCESS) {
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MG_Util::Debug::LogE("spvc_context_parse_spirv failed for shader %u", shaderId);
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spvc_context_destroy(context);
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continue;
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}
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result = spvc_context_create_compiler(context, SPVC_BACKEND_GLSL,
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parsed_ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP, &compiler);
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if (result != SPVC_SUCCESS) {
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MG_Util::Debug::LogE("spvc_context_create_compiler failed for shader %u", shaderId);
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spvc_context_destroy(context);
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continue;
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}
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result = spvc_compiler_create_shader_resources(compiler, &resources);
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if (result != SPVC_SUCCESS) {
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MG_Util::Debug::LogE("spvc_compiler_create_shader_resources failed for shader %u", shaderId);
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spvc_context_destroy(context);
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continue;
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}
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Diligent::SHADER_TYPE shaderType;
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switch (shaderObj.type) {
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case GL_VERTEX_SHADER:
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shaderType = Diligent::SHADER_TYPE_VERTEX;
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break;
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case GL_FRAGMENT_SHADER:
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shaderType = Diligent::SHADER_TYPE_PIXEL;
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break;
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case GL_GEOMETRY_SHADER:
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shaderType = Diligent::SHADER_TYPE_GEOMETRY;
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break;
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case GL_COMPUTE_SHADER:
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shaderType = Diligent::SHADER_TYPE_COMPUTE;
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break;
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default:
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shaderType = Diligent::SHADER_TYPE_UNKNOWN;
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}
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MG_Util::Debug::LogD("Shader %u mapped to Diligent shader type %d", shaderId, shaderType);
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const spvc_reflected_resource* resourceList = nullptr;
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size_t resourceCount = 0;
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spvc_resources_get_resource_list_for_type(
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resources, SPVC_RESOURCE_TYPE_UNIFORM_BUFFER,
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&resourceList, &resourceCount);
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MG_Util::Debug::LogD("Shader %u has %zu uniform buffers", shaderId, resourceCount);
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for (size_t i = 0; i < resourceCount; i++) {
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bool already_added = false;
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for(const auto& existing_var : Variables) {
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if (strcmp(existing_var.Name, resourceList[i].name) == 0) {
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already_added = true;
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MG_Util::Debug::LogD("Uniform buffer %s already added, skipping.", resourceList[i].name);
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break;
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}
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}
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if (already_added) continue;
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Diligent::ShaderResourceVariableDesc varDesc;
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varDesc.Name = strdup(resourceList[i].name);
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varDesc.ShaderStages = Diligent::SHADER_TYPE_ALL; // TODO
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varDesc.Type = Diligent::SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE;
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MG_Util::Debug::LogD("Uniform buffer: %s, Stage: %u, Type: %u", varDesc.Name, varDesc.ShaderStages, varDesc.Type);
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Variables.push_back(varDesc);
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}
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spvc_resources_get_resource_list_for_type(
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resources, SPVC_RESOURCE_TYPE_SAMPLED_IMAGE,
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&resourceList, &resourceCount);
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MG_Util::Debug::LogD("Shader %u has %zu sampled images", shaderId, resourceCount);
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for (size_t i = 0; i < resourceCount; i++) {
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Diligent::ShaderResourceVariableDesc varDesc;
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varDesc.Name = strdup(resourceList[i].name);
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varDesc.ShaderStages = shaderType;
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varDesc.Type = Diligent::SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE;
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MG_Util::Debug::LogD("Sampled image: %s", varDesc.Name);
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Variables.push_back(varDesc);
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const char* samplerName = varDesc.Name;
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if (samplerName) {
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auto& texState = *MG_State_T::textureState;
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GLuint activeTextureUnit = texState.activeTextureUnit_;
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if (activeTextureUnit < texState.textureUnits_.size()) {
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auto& unitState = texState.textureUnits_[activeTextureUnit];
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GLuint boundTexture = unitState.GetBoundTexture(GL_TEXTURE_2D);
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if (boundTexture != 0) {
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auto texIt = texState.textures.find(boundTexture);
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if (texIt != texState.textures.end()) {
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auto& texObj = texIt->second;
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Diligent::ImmutableSamplerDesc samplerDesc;
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samplerDesc.ShaderStages = shaderType;
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samplerDesc.SamplerOrTextureName = samplerName;
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auto minFilterIt = texObj.params.texPropertiesInt.find(GL_TEXTURE_MIN_FILTER);
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samplerDesc.Desc.MinFilter = (minFilterIt != texObj.params.texPropertiesInt.end()) ?
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ConvertGLFilter(minFilterIt->second) : Diligent::FILTER_TYPE_LINEAR;
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auto magFilterIt = texObj.params.texPropertiesInt.find(GL_TEXTURE_MAG_FILTER);
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samplerDesc.Desc.MagFilter = (magFilterIt != texObj.params.texPropertiesInt.end()) ?
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ConvertGLFilter(magFilterIt->second) : Diligent::FILTER_TYPE_LINEAR;
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samplerDesc.Desc.MipFilter = ConvertGLMipFilter(
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minFilterIt != texObj.params.texPropertiesInt.end() ?
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minFilterIt->second : GL_LINEAR_MIPMAP_LINEAR);
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auto wrapSIt = texObj.params.texPropertiesInt.find(GL_TEXTURE_WRAP_S);
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samplerDesc.Desc.AddressU = (wrapSIt != texObj.params.texPropertiesInt.end()) ?
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ConvertGLWrapMode(wrapSIt->second) : Diligent::TEXTURE_ADDRESS_WRAP;
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auto wrapTIt = texObj.params.texPropertiesInt.find(GL_TEXTURE_WRAP_T);
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samplerDesc.Desc.AddressV = (wrapTIt != texObj.params.texPropertiesInt.end()) ?
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ConvertGLWrapMode(wrapTIt->second) : Diligent::TEXTURE_ADDRESS_WRAP;
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samplerDesc.Desc.AddressW = Diligent::TEXTURE_ADDRESS_CLAMP;
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MG_Util::Debug::LogD("Created immutable sampler for: %s", samplerName);
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ImmutableSamplers.push_back(samplerDesc);
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}
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}
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}
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}
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}
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spvc_resources_get_resource_list_for_type(
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resources, SPVC_RESOURCE_TYPE_SEPARATE_SAMPLERS,
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&resourceList, &resourceCount);
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MG_Util::Debug::LogD("Shader %u has %zu separate samplers", shaderId, resourceCount);
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for (size_t i = 0; i < resourceCount; i++) {
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Diligent::ShaderResourceVariableDesc varDesc;
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varDesc.Name = strdup(resourceList[i].name);
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varDesc.ShaderStages = shaderType;
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varDesc.Type = Diligent::SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE;
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Variables.push_back(varDesc);
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Diligent::ImmutableSamplerDesc samplerDesc;
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samplerDesc.ShaderStages = shaderType;
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samplerDesc.Desc.MinFilter = Diligent::FILTER_TYPE_LINEAR;
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samplerDesc.Desc.MagFilter = Diligent::FILTER_TYPE_LINEAR;
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samplerDesc.Desc.MipFilter = Diligent::FILTER_TYPE_LINEAR;
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samplerDesc.Desc.AddressU = Diligent::TEXTURE_ADDRESS_WRAP;
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samplerDesc.Desc.AddressV = Diligent::TEXTURE_ADDRESS_WRAP;
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samplerDesc.Desc.AddressW = Diligent::TEXTURE_ADDRESS_CLAMP;
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samplerDesc.SamplerOrTextureName = resourceList[i].name;
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MG_Util::Debug::LogD("Added fallback immutable sampler: %s", samplerDesc.SamplerOrTextureName);
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ImmutableSamplers.push_back(samplerDesc);
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}
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spvc_resources_get_resource_list_for_type(
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resources, SPVC_RESOURCE_TYPE_STORAGE_IMAGE,
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&resourceList, &resourceCount);
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MG_Util::Debug::LogD("Shader %u has %zu storage images", shaderId, resourceCount);
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for (size_t i = 0; i < resourceCount; i++) {
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Diligent::ShaderResourceVariableDesc varDesc;
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varDesc.Name = strdup(resourceList[i].name);
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varDesc.ShaderStages = shaderType;
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varDesc.Type = Diligent::SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE;
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MG_Util::Debug::LogD("Storage image: %s", varDesc.Name);
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Variables.push_back(varDesc);
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}
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spvc_context_destroy(context);
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}
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if (!Variables.empty()) {
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ResourceLayout.Variables = Variables.data();
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ResourceLayout.NumVariables = static_cast<Diligent::Uint32>(Variables.size());
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MG_Util::Debug::LogD("Added %u shader resource variables", ResourceLayout.NumVariables);
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}
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if (!ImmutableSamplers.empty()) {
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ResourceLayout.ImmutableSamplers = ImmutableSamplers.data();
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ResourceLayout.NumImmutableSamplers = static_cast<Diligent::Uint32>(ImmutableSamplers.size());
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MG_Util::Debug::LogD("Added %u immutable samplers", ResourceLayout.NumImmutableSamplers);
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}
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MG_Util::Debug::LogD("Finished configuring resource layout");
|
||||
}
|
||||
|
||||
|
||||
PipelineStateManager g_PSOManager;
|
||||
}
|
||||
|
||||
using namespace Diligent;
|
||||
|
||||
namespace MG_EGL::Diligent {
|
||||
static const char *VSSource = R"(
|
||||
struct PSInput
|
||||
{
|
||||
float4 Pos : SV_POSITION;
|
||||
float3 Color : COLOR;
|
||||
};
|
||||
|
||||
void main(in uint VertId : SV_VertexID,
|
||||
out PSInput PSIn)
|
||||
{
|
||||
float4 Pos[3];
|
||||
Pos[0] = float4(-0.5, -0.5, 0.0, 1.0);
|
||||
Pos[1] = float4( 0.0, +0.5, 0.0, 1.0);
|
||||
Pos[2] = float4(+0.5, -0.5, 0.0, 1.0);
|
||||
|
||||
float3 Col[3];
|
||||
Col[0] = float3(1.0, 0.0, 0.0); // red
|
||||
Col[1] = float3(0.0, 1.0, 0.0); // green
|
||||
Col[2] = float3(0.0, 0.0, 1.0); // blue
|
||||
|
||||
PSIn.Pos = Pos[VertId];
|
||||
PSIn.Color = Col[VertId];
|
||||
}
|
||||
)";
|
||||
|
||||
static const char *PSSource = R"(
|
||||
struct PSInput
|
||||
{
|
||||
float4 Pos : SV_POSITION;
|
||||
float3 Color : COLOR;
|
||||
};
|
||||
|
||||
struct PSOutput
|
||||
{
|
||||
float4 Color : SV_TARGET;
|
||||
};
|
||||
|
||||
void main(in PSInput PSIn,
|
||||
out PSOutput PSOut)
|
||||
{
|
||||
PSOut.Color = float4(PSIn.Color.rgb, 1.0);
|
||||
}
|
||||
)";
|
||||
|
||||
void LoadDiligentCoreOpenGL(NativeWindowType window) {
|
||||
void *handle = dlopen("libGraphicsEngineOpenGL.so", RTLD_LAZY);
|
||||
auto Diligent_GetEngineFactoryOpenGL =
|
||||
@@ -67,8 +427,15 @@ void main(in PSInput PSIn,
|
||||
|
||||
::Diligent::SwapChainDesc SCDesc;
|
||||
|
||||
MG_Util::Debug::LogD("Creating OpenGL device and swap chain");
|
||||
pFactoryOpenGL->CreateDeviceAndSwapChainGL(
|
||||
EngineCI, &ctx.pDevice, &ctx.pContext, SCDesc, &ctx.pSwapChain);
|
||||
EngineCI, &MG_Diligent::g_pDevice, &MG_Diligent::g_pContext, SCDesc, &MG_Diligent::g_pSwapChain);
|
||||
if (MG_Diligent::g_pDevice && MG_Diligent::g_pContext && MG_Diligent::g_pSwapChain) {
|
||||
MG_Util::Debug::LogD("OpenGL device created: device=%p, context=%p, swapchain=%p",
|
||||
MG_Diligent::g_pDevice, MG_Diligent::g_pContext, MG_Diligent::g_pSwapChain);
|
||||
} else {
|
||||
MG_Util::Debug::LogE("Failed to create OpenGL device");
|
||||
}
|
||||
}
|
||||
|
||||
void LoadDiligentCoreVulkan(NativeWindowType window) {
|
||||
@@ -82,11 +449,25 @@ void main(in PSInput PSIn,
|
||||
|
||||
::Diligent::SwapChainDesc SCDesc;
|
||||
|
||||
MG_Util::Debug::LogD("Creating Vulkan device and contexts");
|
||||
pFactoryVk->CreateDeviceAndContextsVk(
|
||||
EngineCI, &ctx.pDevice, &ctx.pContext);
|
||||
EngineCI, &MG_Diligent::g_pDevice, &MG_Diligent::g_pContext);
|
||||
if (MG_Diligent::g_pDevice && MG_Diligent::g_pContext) {
|
||||
MG_Util::Debug::LogD("Vulkan device created: device=%p, context=%p",
|
||||
MG_Diligent::g_pDevice, MG_Diligent::g_pContext);
|
||||
} else {
|
||||
MG_Util::Debug::LogE("Failed to create Vulkan device");
|
||||
}
|
||||
|
||||
AndroidNativeWindow nativeWindow{window};
|
||||
MG_Util::Debug::LogD("Creating Vulkan swap chain");
|
||||
pFactoryVk->CreateSwapChainVk(
|
||||
ctx.pDevice, ctx.pContext, SCDesc, nativeWindow, &ctx.pSwapChain);
|
||||
MG_Diligent::g_pDevice, MG_Diligent::g_pContext, SCDesc, nativeWindow, &MG_Diligent::g_pSwapChain);
|
||||
if (MG_Diligent::g_pSwapChain) {
|
||||
MG_Util::Debug::LogD("Vulkan swap chain created: %p", MG_Diligent::g_pSwapChain);
|
||||
} else {
|
||||
MG_Util::Debug::LogE("Failed to create Vulkan swap chain");
|
||||
}
|
||||
}
|
||||
|
||||
void LoadDiligentCore(NativeWindowType window) {
|
||||
@@ -102,81 +483,48 @@ void main(in PSInput PSIn,
|
||||
|
||||
}
|
||||
|
||||
void CreateDefaultRenderPass() {
|
||||
::Diligent::RenderPassDesc RPDesc;
|
||||
RPDesc.AttachmentCount = 2;
|
||||
::Diligent::RenderPassAttachmentDesc Attachments[2];
|
||||
RPDesc.pAttachments = Attachments;
|
||||
|
||||
Attachments[0].Format = ::Diligent::TEX_FORMAT_RGBA8_UNORM;
|
||||
Attachments[0].InitialState = ::Diligent::RESOURCE_STATE_RENDER_TARGET;
|
||||
Attachments[0].FinalState = ::Diligent::RESOURCE_STATE_RENDER_TARGET;
|
||||
Attachments[0].LoadOp = ::Diligent::ATTACHMENT_LOAD_OP_CLEAR;
|
||||
Attachments[0].StoreOp = ::Diligent::ATTACHMENT_STORE_OP_STORE;
|
||||
|
||||
Attachments[1].Format = ::Diligent::TEX_FORMAT_D24_UNORM_S8_UINT;
|
||||
Attachments[1].InitialState = ::Diligent::RESOURCE_STATE_DEPTH_WRITE;
|
||||
Attachments[1].FinalState = ::Diligent::RESOURCE_STATE_DEPTH_WRITE;
|
||||
Attachments[1].LoadOp = ::Diligent::ATTACHMENT_LOAD_OP_CLEAR;
|
||||
Attachments[1].StoreOp = ::Diligent::ATTACHMENT_STORE_OP_STORE;
|
||||
|
||||
::Diligent::AttachmentReference RTAttachmentRef{0, ::Diligent::RESOURCE_STATE_RENDER_TARGET};
|
||||
::Diligent::AttachmentReference DSAttachmentRef{1, ::Diligent::RESOURCE_STATE_DEPTH_WRITE};
|
||||
|
||||
::Diligent::SubpassDesc Subpasses[1];
|
||||
Subpasses[0].RenderTargetAttachmentCount = 1;
|
||||
Subpasses[0].pRenderTargetAttachments = &RTAttachmentRef;
|
||||
Subpasses[0].pDepthStencilAttachment = &DSAttachmentRef;
|
||||
|
||||
RPDesc.SubpassCount = 1;
|
||||
RPDesc.pSubpasses = Subpasses;
|
||||
|
||||
MG_Util::Debug::LogD("Creating default render pass");
|
||||
MG_Diligent::g_pDevice->CreateRenderPass(RPDesc, &MG_Diligent::g_FramebufferMap[0].pRenderPass);
|
||||
if (MG_Diligent::g_FramebufferMap[0].pRenderPass) {
|
||||
MG_Util::Debug::LogD("Default render pass created: %p", MG_Diligent::g_FramebufferMap[0].pRenderPass);
|
||||
} else {
|
||||
MG_Util::Debug::LogE("Failed to create default render pass");
|
||||
}
|
||||
}
|
||||
|
||||
EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window,
|
||||
const EGLint *attrib_list) {
|
||||
LoadDiligentCore(window);
|
||||
|
||||
RenderPassAttachmentDesc RPAttachmentDescs[2];
|
||||
RPAttachmentDescs[0].Format = ctx.pSwapChain->GetDesc().ColorBufferFormat;
|
||||
RPAttachmentDescs[0].InitialState = RESOURCE_STATE_RENDER_TARGET;
|
||||
RPAttachmentDescs[0].FinalState = RESOURCE_STATE_RENDER_TARGET;
|
||||
RPAttachmentDescs[0].LoadOp = ATTACHMENT_LOAD_OP_CLEAR;
|
||||
RPAttachmentDescs[0].StoreOp = ATTACHMENT_STORE_OP_STORE;
|
||||
RPAttachmentDescs[1].Format = ctx.pSwapChain->GetDesc().DepthBufferFormat;
|
||||
RPAttachmentDescs[1].InitialState = RESOURCE_STATE_DEPTH_WRITE;
|
||||
RPAttachmentDescs[1].FinalState = RESOURCE_STATE_DEPTH_WRITE;
|
||||
RPAttachmentDescs[1].LoadOp = ATTACHMENT_LOAD_OP_CLEAR;
|
||||
RPAttachmentDescs[1].StoreOp = ATTACHMENT_STORE_OP_DISCARD;
|
||||
|
||||
SubpassDesc Subpass;
|
||||
Subpass.InputAttachmentCount = 0;
|
||||
Subpass.RenderTargetAttachmentCount = 1;
|
||||
AttachmentReference RTAttachmentRef = {0, RESOURCE_STATE_RENDER_TARGET};
|
||||
Subpass.pRenderTargetAttachments = &RTAttachmentRef;
|
||||
AttachmentReference DSAttachmentRef = {1, RESOURCE_STATE_DEPTH_WRITE};
|
||||
Subpass.pDepthStencilAttachment = &DSAttachmentRef;
|
||||
|
||||
RenderPassDesc RPDesc;
|
||||
RPDesc.Name = "Main render pass";
|
||||
RPDesc.AttachmentCount = 2;
|
||||
RPDesc.pAttachments = RPAttachmentDescs;
|
||||
RPDesc.SubpassCount = 1;
|
||||
RPDesc.pSubpasses = &Subpass;
|
||||
|
||||
ctx.pDevice->CreateRenderPass(RPDesc, &ctx.pRenderPass);
|
||||
|
||||
GraphicsPipelineStateCreateInfo PSOCreateInfo;
|
||||
PSOCreateInfo.PSODesc.Name = "Simple triangle PSO";
|
||||
|
||||
PSOCreateInfo.PSODesc.PipelineType = PIPELINE_TYPE_GRAPHICS;
|
||||
|
||||
PSOCreateInfo.GraphicsPipeline.NumRenderTargets = 0;
|
||||
PSOCreateInfo.GraphicsPipeline.RTVFormats[0] = TEX_FORMAT_UNKNOWN;
|
||||
PSOCreateInfo.GraphicsPipeline.DSVFormat = TEX_FORMAT_UNKNOWN;
|
||||
PSOCreateInfo.GraphicsPipeline.PrimitiveTopology = PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||
PSOCreateInfo.GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_NONE;
|
||||
PSOCreateInfo.GraphicsPipeline.DepthStencilDesc.DepthEnable = False;
|
||||
PSOCreateInfo.GraphicsPipeline.pRenderPass = ctx.pRenderPass;
|
||||
|
||||
ShaderCreateInfo ShaderCI;
|
||||
ShaderCI.SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL;
|
||||
ShaderCI.Desc.UseCombinedTextureSamplers = true;
|
||||
RefCntAutoPtr <IShader> pVS;
|
||||
{
|
||||
ShaderCI.Desc.ShaderType = SHADER_TYPE_VERTEX;
|
||||
ShaderCI.EntryPoint = "main";
|
||||
ShaderCI.Desc.Name = "Triangle vertex shader";
|
||||
ShaderCI.Source = VSSource;
|
||||
ctx.pDevice->CreateShader(ShaderCI, &pVS);
|
||||
}
|
||||
|
||||
RefCntAutoPtr <IShader> pPS;
|
||||
{
|
||||
ShaderCI.Desc.ShaderType = SHADER_TYPE_PIXEL;
|
||||
ShaderCI.EntryPoint = "main";
|
||||
ShaderCI.Desc.Name = "Triangle pixel shader";
|
||||
ShaderCI.Source = PSSource;
|
||||
ctx.pDevice->CreateShader(ShaderCI, &pPS);
|
||||
}
|
||||
|
||||
PSOCreateInfo.pVS = pVS;
|
||||
PSOCreateInfo.pPS = pPS;
|
||||
ctx.pDevice->CreateGraphicsPipelineState(PSOCreateInfo, &ctx.pPSO);
|
||||
|
||||
const auto& SCDesc = ctx.pSwapChain->GetDesc();
|
||||
ctx.pFramebuffers.resize(SCDesc.BufferCount);
|
||||
|
||||
ctx.pContext->SetRenderTargets(0, nullptr, nullptr, RESOURCE_STATE_TRANSITION_MODE_NONE);
|
||||
MG_GL::GL::UpdateDefaultFramebuffer();
|
||||
return (EGLSurface) 1;
|
||||
}
|
||||
|
||||
@@ -251,63 +599,39 @@ void main(in PSInput PSIn,
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
static int swapBuffersCount = 0;
|
||||
static int bufferCount = 0;
|
||||
EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw) {
|
||||
const float ClearColor[] = {0.350f, 0.350f, 0.350f, 1.0f};
|
||||
MG_Util::Debug::LogD("Flushing context");
|
||||
MG_Diligent::g_pContext->Flush();
|
||||
|
||||
// Framebuffer Creation
|
||||
if (!bufferCount) bufferCount = ctx.pSwapChain->GetDesc().BufferCount;
|
||||
ITextureView* pDSV = ctx.pSwapChain->GetDepthBufferDSV();
|
||||
if (swapBuffersCount < bufferCount) {
|
||||
ITextureView *pRTV = ctx.pSwapChain->GetCurrentBackBufferRTV();
|
||||
ITextureView *attachments[2];
|
||||
attachments[0] = pRTV;
|
||||
attachments[1] = pDSV;
|
||||
MG_Util::Debug::LogD("Presenting swap chain");
|
||||
MG_Diligent::g_pSwapChain->Present();
|
||||
MG_GL::GL::UpdateDefaultFramebuffer();
|
||||
|
||||
MG_Util::Debug::LogD("Finishing frame");
|
||||
MG_Diligent::g_pContext->FinishFrame();
|
||||
|
||||
FramebufferDesc FBDesc;
|
||||
FBDesc.Name = ("Main framebuffer " + std::to_string(swapBuffersCount)).c_str();
|
||||
FBDesc.pRenderPass = ctx.pRenderPass;
|
||||
FBDesc.AttachmentCount = 2;
|
||||
FBDesc.ppAttachments = attachments;
|
||||
ctx.pDevice->CreateFramebuffer(FBDesc, &ctx.pFramebuffers[swapBuffersCount]);
|
||||
auto& fbInfo = MG_Diligent::g_FramebufferMap[0];
|
||||
if (fbInfo.pRenderPass && fbInfo.pFramebuffer) {
|
||||
MG_Util::Debug::LogD("Setting render targets: %zu color attachments", fbInfo.ColorRTVs.size());
|
||||
MG_Diligent::g_pContext->SetRenderTargets(
|
||||
static_cast<Uint32>(fbInfo.ColorRTVs.size()),
|
||||
fbInfo.ColorRTVs.data(),
|
||||
fbInfo.pDepthStencilRTV,
|
||||
::Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION
|
||||
);
|
||||
|
||||
MG_Util::Debug::LogD("Beginning render pass: pass=%p, fb=%p", fbInfo.pRenderPass, fbInfo.pFramebuffer);
|
||||
MG_Diligent::g_pContext->BeginRenderPass(
|
||||
::Diligent::BeginRenderPassAttribs{
|
||||
fbInfo.pRenderPass,
|
||||
fbInfo.pFramebuffer,
|
||||
::Diligent::RESOURCE_STATE_TRANSITION_MODE_TRANSITION
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
BeginRenderPassAttribs beginRenderPassAttribs;
|
||||
|
||||
beginRenderPassAttribs.pFramebuffer = ctx.pFramebuffers[swapBuffersCount % bufferCount];
|
||||
beginRenderPassAttribs.pRenderPass = ctx.pRenderPass;
|
||||
beginRenderPassAttribs.ClearValueCount = 2;
|
||||
OptimizedClearValue optimizedClearValues[2];
|
||||
optimizedClearValues[0].Color[0] = ClearColor[0];
|
||||
optimizedClearValues[0].Color[1] = ClearColor[1];
|
||||
optimizedClearValues[0].Color[2] = ClearColor[2];
|
||||
optimizedClearValues[0].Color[3] = ClearColor[3];
|
||||
optimizedClearValues[1].DepthStencil.Depth = 1.f;
|
||||
optimizedClearValues[1].DepthStencil.Stencil = 0;
|
||||
|
||||
beginRenderPassAttribs.pClearValues = optimizedClearValues;
|
||||
beginRenderPassAttribs.StateTransitionMode = RESOURCE_STATE_TRANSITION_MODE_TRANSITION;
|
||||
|
||||
ctx.pContext->BeginRenderPass(beginRenderPassAttribs);
|
||||
|
||||
Viewport vp = {0, 0, (float)ctx.pSwapChain->GetDesc().Width, (float)ctx.pSwapChain->GetDesc().Height, 0, 1};
|
||||
ctx.pContext->SetViewports(1, &vp, ctx.pSwapChain->GetDesc().Width, ctx.pSwapChain->GetDesc().Height);
|
||||
|
||||
ctx.pContext->SetPipelineState(ctx.pPSO);
|
||||
|
||||
DrawAttribs drawAttrs;
|
||||
drawAttrs.NumVertices = 3;
|
||||
drawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
|
||||
ctx.pContext->Draw(drawAttrs);
|
||||
|
||||
ctx.pContext->EndRenderPass();
|
||||
|
||||
ctx.pContext->Flush();
|
||||
|
||||
ctx.pSwapChain->Present();
|
||||
|
||||
swapBuffersCount++;
|
||||
const auto& SCDesc = MG_Diligent::g_pSwapChain->GetDesc();
|
||||
MG_Util::Debug::LogD("Setting viewport: width=%d, height=%d", SCDesc.Width, SCDesc.Height);
|
||||
MG_Diligent::g_pContext->SetViewports(1, nullptr, 0, 0);
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
@@ -382,6 +706,11 @@ __eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname)
|
||||
return (__eglMustCastToProperFunctionPointerType)(&eglGetProcAddress);
|
||||
}
|
||||
|
||||
#define MG_EGL_PROC_EXPORT(name) \
|
||||
if (strncmp(procname, #name, strlen(#name)) == 0) { \
|
||||
return (__eglMustCastToProperFunctionPointerType)(&MG_EGL::Diligent::name); \
|
||||
}
|
||||
|
||||
MG_EGL_PROC_EXPORT(eglCreateWindowSurface);
|
||||
MG_EGL_PROC_EXPORT(eglChooseConfig);
|
||||
MG_EGL_PROC_EXPORT(eglCreateContext);
|
||||
@@ -401,6 +730,7 @@ __eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname)
|
||||
MG_EGL_PROC_EXPORT(eglSwapInterval);
|
||||
MG_EGL_PROC_EXPORT(eglSwapBuffers);
|
||||
MG_EGL_PROC_EXPORT(eglCreatePbufferSurface);
|
||||
#undef MG_EGL_PROC_EXPORT
|
||||
|
||||
/* TODO: Call real eglGetProcAddress() to get the rest (should be real native GLES functions) */
|
||||
if (!libEGL) {
|
||||
@@ -411,4 +741,4 @@ __eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname)
|
||||
return real_eglGetProcAddress(procname);
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user