[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.

This commit is contained in:
BZLZHH
2025-06-07 19:41:32 +08:00
parent c95077f263
commit f5a14c20a9
29 changed files with 3146 additions and 313 deletions
@@ -4,13 +4,162 @@
#include "GL_Program.h"
#undef MOBILEGL_GLSLTOOL_H
#include "../../../../Includes.h"
namespace MG_GL::GL {
inline bool IsSamplerType(GLenum type) {
switch (type) {
case GL_SAMPLER_2D:
case GL_SAMPLER_3D:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_2D_ARRAY:
case GL_SAMPLER_2D_ARRAY_SHADOW:
case GL_SAMPLER_CUBE_SHADOW:
return true;
default:
return false;
}
}
inline size_t GetUniformSize(GLenum type) {
switch (type) {
case GL_FLOAT: return sizeof(float);
case GL_FLOAT_VEC2: return 2 * sizeof(float);
case GL_FLOAT_VEC3: return 3 * sizeof(float);
case GL_FLOAT_VEC4: return 4 * sizeof(float);
case GL_FLOAT_MAT2: return 4 * sizeof(float);
case GL_FLOAT_MAT3: return 9 * sizeof(float);
case GL_FLOAT_MAT4: return 16 * sizeof(float);
case GL_INT:
case GL_BOOL:
return sizeof(int);
case GL_INT_VEC2: return 2 * sizeof(int);
case GL_INT_VEC3: return 3 * sizeof(int);
case GL_INT_VEC4: return 4 * sizeof(int);
case GL_UNSIGNED_INT: return sizeof(uint32_t);
case GL_UNSIGNED_INT_VEC2: return 2 * sizeof(uint32_t);
case GL_UNSIGNED_INT_VEC3: return 3 * sizeof(uint32_t);
case GL_UNSIGNED_INT_VEC4: return 4 * sizeof(uint32_t);
default: return 0;
}
}
inline size_t AlignSize(size_t size, size_t alignment) {
return (size + alignment - 1) & ~(alignment - 1);
}
void CreateDefaultUBO(MG_Diligent::GLProgramInfo& programInfo) {
MG_Util::Debug::LogD("CreateDefaultUBO for program");
size_t uboSize = 0;
std::vector<size_t> uniformSizes;
for (auto& [name, uniform] : programInfo.programObj.uniformValues) {
if (IsSamplerType(uniform.type)) continue;
size_t size = GetUniformSize(uniform.type);
size_t alignedSize = AlignSize(size, 16);
uniformSizes.push_back(alignedSize);
MG_Util::Debug::LogD(" Uniform '%s': size = %zu, alignedSize = %zu",
name.c_str(), size, alignedSize);
uboSize += alignedSize;
}
if (uboSize > 0) {
Diligent::BufferDesc BuffDesc;
BuffDesc.Name = "MG_DEFAULT_UBO";
BuffDesc.Size = uboSize;
BuffDesc.Usage = Diligent::USAGE_DYNAMIC;
BuffDesc.BindFlags = Diligent::BIND_UNIFORM_BUFFER;
BuffDesc.CPUAccessFlags = Diligent::CPU_ACCESS_WRITE;
MG_Diligent::g_pDevice->CreateBuffer(BuffDesc, nullptr, &programInfo.pDefaultUBO);
MG_Util::Debug::LogD("Created default UBO: size = %zu", uboSize);
} else {
MG_Util::Debug::LogD("No non-sampler uniforms found, default UBO not created.");
}
}
void RecordUniformOffsets(MG_Diligent::GLProgramInfo& programInfo) {
MG_Util::Debug::LogD("RecordUniformOffsets for program");
size_t offset = 0;
programInfo.uniformOffsets.clear();
for (auto& [name, uniform] : programInfo.programObj.uniformValues) {
if (IsSamplerType(uniform.type)) continue;
size_t size = GetUniformSize(uniform.type);
size_t alignedSize = AlignSize(size, 16);
programInfo.uniformOffsets[name] = offset;
MG_Util::Debug::LogD(" Uniform '%s': offset = %zu, size = %zu, alignedSize = %zu",
name.c_str(), offset, size, alignedSize);
offset += alignedSize;
}
}
Diligent::VALUE_TYPE ConvertGLTypeToDiligent(GLenum type) {
switch (type) {
case GL_FLOAT: return Diligent::VT_FLOAT32;
case GL_FLOAT_VEC2: return Diligent::VT_FLOAT32;
case GL_FLOAT_VEC3: return Diligent::VT_FLOAT32;
case GL_FLOAT_VEC4: return Diligent::VT_FLOAT32;
case GL_INT: return Diligent::VT_INT32;
case GL_INT_VEC2: return Diligent::VT_INT32;
case GL_INT_VEC3: return Diligent::VT_INT32;
case GL_INT_VEC4: return Diligent::VT_INT32;
case GL_UNSIGNED_INT: return Diligent::VT_UINT32;
case GL_UNSIGNED_INT_VEC2: return Diligent::VT_UINT32;
case GL_UNSIGNED_INT_VEC3: return Diligent::VT_UINT32;
case GL_UNSIGNED_INT_VEC4: return Diligent::VT_UINT32;
case GL_FLOAT_MAT2: return Diligent::VT_FLOAT32;
case GL_FLOAT_MAT3: return Diligent::VT_FLOAT32;
case GL_FLOAT_MAT4: return Diligent::VT_FLOAT32;
case GL_FLOAT_MAT2x3: return Diligent::VT_FLOAT32;
case GL_FLOAT_MAT2x4: return Diligent::VT_FLOAT32;
case GL_FLOAT_MAT3x2: return Diligent::VT_FLOAT32;
case GL_FLOAT_MAT3x4: return Diligent::VT_FLOAT32;
case GL_FLOAT_MAT4x2: return Diligent::VT_FLOAT32;
case GL_FLOAT_MAT4x3: return Diligent::VT_FLOAT32;
default: return Diligent::VT_UNDEFINED;
}
}
GLint GetGLTypeComponentCount(GLenum type) {
switch (type) {
case GL_FLOAT: return 1;
case GL_FLOAT_VEC2: return 2;
case GL_FLOAT_VEC3: return 3;
case GL_FLOAT_VEC4: return 4;
case GL_INT: return 1;
case GL_INT_VEC2: return 2;
case GL_INT_VEC3: return 3;
case GL_INT_VEC4: return 4;
case GL_UNSIGNED_INT: return 1;
case GL_UNSIGNED_INT_VEC2: return 2;
case GL_UNSIGNED_INT_VEC3: return 3;
case GL_UNSIGNED_INT_VEC4: return 4;
case GL_FLOAT_MAT2: return 4;
case GL_FLOAT_MAT3: return 9;
case GL_FLOAT_MAT4: return 16; // 4 * 4
case GL_FLOAT_MAT2x3: return 6; // 2 * 3
case GL_FLOAT_MAT2x4: return 8; // 2 * 4
case GL_FLOAT_MAT3x2: return 6; // 3 * 2
case GL_FLOAT_MAT3x4: return 12; // 3 * 4
case GL_FLOAT_MAT4x2: return 8; // 4 * 2
case GL_FLOAT_MAT4x3: return 12; // 4 * 3
default: return 0;
}
}
GLuint CreateShader(GLenum type) {
MG_Util::Debug::LogD("glCreateShader, type: %s", MG_Util::Debug::GLEnumToString(type));
GLuint shader;
GLenum result = MG_State::CreateShader(type, &shader);
if (result == GL_NO_ERROR) {
MG_Util::Debug::LogD("Created shader ID: %u", shader);
MG_Diligent::g_ShaderMap[shader] = nullptr;
return shader;
}
MG_State::SetError(result);
@@ -34,7 +183,16 @@ namespace MG_GL::GL {
void DeleteShader(GLuint shader) {
MG_Util::Debug::LogD("glDeleteShader, shader: %u", shader);
GLenum result = MG_State::DeleteShader(shader);
if (result == GL_NO_ERROR) return;
if (result == GL_NO_ERROR) {
auto it = MG_Diligent::g_ShaderMap.find(shader);
if (it != MG_Diligent::g_ShaderMap.end()) {
if (it->second) {
it->second->Release();
}
MG_Diligent::g_ShaderMap.erase(it);
}
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error deleting shader: %s", MG_Util::Debug::GLEnumToString(result));
}
@@ -42,7 +200,9 @@ namespace MG_GL::GL {
void DeleteProgram(GLuint program) {
MG_Util::Debug::LogD("glDeleteProgram, program: %u", program);
GLenum result = MG_State::DeleteProgram(program);
if (result == GL_NO_ERROR) return;
if (result == GL_NO_ERROR) {
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error deleting program: %s", MG_Util::Debug::GLEnumToString(result));
}
@@ -50,7 +210,9 @@ namespace MG_GL::GL {
void AttachShader(GLuint program, GLuint shader) {
MG_Util::Debug::LogD("glAttachShader, program: %u, shader: %u", program, shader);
GLenum result = MG_State::LinkShaderToProgram(program, shader);
if (result == GL_NO_ERROR) return;
if (result == GL_NO_ERROR) {
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error attaching shader: %s", MG_Util::Debug::GLEnumToString(result));
}
@@ -65,16 +227,114 @@ namespace MG_GL::GL {
void CompileShader(GLuint shader) {
MG_Util::Debug::LogD("glCompileShader, shader: %u", shader);
// Defer actual compilation to LinkProgram
GLenum result = MG_State::BuildShaderStage(shader);
if (result == GL_NO_ERROR) return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error compiling shader: %s", MG_Util::Debug::GLEnumToString(result));
MG_Util::Debug::LogE("Error marking shader for compilation: %s", MG_Util::Debug::GLEnumToString(result));
}
void LinkProgram(GLuint program) {
MG_Util::Debug::LogD("glLinkProgram, program: %u", program);
GLenum result = MG_State::FinalizeProgramPipeline(program);
if (result == GL_NO_ERROR) return;
if (result == GL_NO_ERROR) {
auto& programInfo = MG_Diligent::g_ProgramMap[program];
auto& programObj = MG_State_T::programState->programs_[program];
for (const auto& shaderId : programObj.attachedShaders) {
programInfo.AttachedShadersID.push_back(shaderId);
}
MG_Global::unordered_map<GLuint, std::string> shaderSources;
for (GLuint shaderId : programInfo.AttachedShadersID) {
auto& shaderObj = MG_State_T::programState->shaders_[shaderId];
shaderSources[shaderId] = shaderObj.source;
}
MG_Util::Program::GenerateDefaultUBOForGLSL_Multi(shaderSources);
// Compile attached shaders
for (GLuint shaderId : programInfo.AttachedShadersID) {
auto& shaderObj = MG_State_T::programState->shaders_[shaderId];
// Compile only if not already compiled in Diligent
if (MG_Diligent::g_ShaderMap.find(shaderId) == MG_Diligent::g_ShaderMap.end() || MG_Diligent::g_ShaderMap[shaderId] == nullptr) {
GLenum shaderType = shaderObj.type;
std::string sourceStr = shaderSources[shaderId];
Diligent::ShaderCreateInfo ShaderCI;
ShaderCI.Source = sourceStr.c_str();
ShaderCI.EntryPoint = "main";
switch (shaderType) {
case GL_VERTEX_SHADER: ShaderCI.Desc.ShaderType = Diligent::SHADER_TYPE_VERTEX; break;
case GL_FRAGMENT_SHADER: ShaderCI.Desc.ShaderType = Diligent::SHADER_TYPE_PIXEL; break;
case GL_GEOMETRY_SHADER: ShaderCI.Desc.ShaderType = Diligent::SHADER_TYPE_GEOMETRY; break;
case GL_TESS_CONTROL_SHADER: ShaderCI.Desc.ShaderType = Diligent::SHADER_TYPE_HULL; break;
case GL_TESS_EVALUATION_SHADER: ShaderCI.Desc.ShaderType = Diligent::SHADER_TYPE_DOMAIN; break;
case GL_COMPUTE_SHADER: ShaderCI.Desc.ShaderType = Diligent::SHADER_TYPE_COMPUTE; break;
default: MG_Util::Debug::LogW("Unsupported shader type for compilation: %u", shaderType); continue;
}
ShaderCI.Desc.Name = ("Shader_" + std::to_string(shaderId)).c_str();
ShaderCI.SourceLanguage = Diligent::SHADER_SOURCE_LANGUAGE_GLSL_VERBATIM;
Diligent::IShader* pShader = nullptr;
MG_Diligent::g_pDevice->CreateShader(ShaderCI, &pShader);
if (pShader) {
MG_Diligent::g_ShaderMap[shaderId] = pShader;
programInfo.AttachedShaders.push_back(pShader);
shaderObj.compiled = UncertainBool::True;
shaderObj.compileStatus = GL_TRUE;
MG_Util::Debug::LogD("Successfully compiled shader ID: %u for program %u", shaderId, program);
} else {
shaderObj.compiled = UncertainBool::False;
shaderObj.compileStatus = GL_FALSE;
MG_Util::Debug::LogE("Failed to compile shader ID: %u for program %u", shaderId, program);
}
} else {
// Shader already compiled, just add to programInfo
programInfo.AttachedShaders.push_back(MG_Diligent::g_ShaderMap[shaderId]);
}
}
programInfo.id = program;
programInfo.inputLayout.clear();
auto* pVAO = MG_State_T::vertexArrayState->GetCurrentVAO();
if (!pVAO) return;
for (const auto& [index, attrib] : pVAO->attribs) {
if (attrib.enabled) {
Diligent::LayoutElement elem;
elem.InputIndex = index;
elem.BufferSlot = 0;
elem.NumComponents = attrib.size;
elem.ValueType = ConvertGLTypeToDiligent(attrib.type);
elem.IsNormalized = attrib.normalized;
elem.RelativeOffset = static_cast<GLuint>(reinterpret_cast<size_t>(attrib.pointer));
programInfo.inputLayout.push_back(elem);
}
}
programInfo.psoDirty = true;
programInfo.psoStateHash = 0;
programInfo.uniformStages.clear();
programInfo.programObj = MG_State_T::programState->programs_[program];
if (programInfo.pResourceBinding) {
programInfo.pResourceBinding->Release();
programInfo.pResourceBinding = nullptr;
}
CreateDefaultUBO(programInfo);
RecordUniformOffsets(programInfo);
programObj.linked = true;
programObj.linkStatus = GL_TRUE;
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error linking program: %s", MG_Util::Debug::GLEnumToString(result));
}
@@ -82,7 +342,9 @@ namespace MG_GL::GL {
void UseProgram(GLuint program) {
MG_Util::Debug::LogD("glUseProgram, program: %u", program);
GLenum result = MG_State::ActivateRenderProgram(program);
if (result == GL_NO_ERROR) return;
if (result == GL_NO_ERROR) {
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error using program: %s", MG_Util::Debug::GLEnumToString(result));
}