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[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.
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@@ -8,6 +8,8 @@
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#include "../../../../Includes.h"
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namespace MG_GL::GL {
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Diligent::VALUE_TYPE ConvertGLTypeToDiligent(GLenum type);
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GLuint CreateShader(GLenum type);
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GLuint CreateProgram();
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void DeleteShader(GLuint shader);
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