[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.

This commit is contained in:
BZLZHH
2025-06-07 19:41:32 +08:00
parent c95077f263
commit f5a14c20a9
29 changed files with 3146 additions and 313 deletions
@@ -47,6 +47,7 @@ GLenum FramebufferState::Bind(GLenum target, GLuint framebuffer) {
if (framebuffer != 0 && !ValidateHandle(framebuffer))
return GL_INVALID_OPERATION;
if (target == GL_FRAMEBUFFER) {
currentBindings_[GL_FRAMEBUFFER] = framebuffer;
currentBindings_[GL_READ_FRAMEBUFFER] = framebuffer;
currentBindings_[GL_DRAW_FRAMEBUFFER] = framebuffer;
} else {
@@ -60,7 +61,7 @@ GLenum FramebufferState::AttachTexture2D(GLenum target, GLenum attachment,
if (MG_Constants::Framebuffer::VALID_ATTACHMENTS.find(attachment) == MG_Constants::Framebuffer::VALID_ATTACHMENTS.end() ||
MG_Constants::Texture::VALID_TARGETS.find(textarget) == MG_Constants::Texture::VALID_TARGETS.end())
return GL_INVALID_ENUM;
if (target == GL_FRAMEBUFFER) target = GL_DRAW_FRAMEBUFFER;
// if (target == GL_FRAMEBUFFER) target = GL_DRAW_FRAMEBUFFER;
FramebufferObject* fbo = GetCurrentFBO(target);
if (!fbo) return GL_INVALID_OPERATION;
if (texture != 0 && !MG_State_T::textureState->IsTexture(texture))
@@ -85,7 +86,7 @@ GLenum FramebufferState::AttachTexture2D(GLenum target, GLenum attachment,
}
GLenum FramebufferState::ValidateCompleteness(GLenum target) {
if (target == GL_FRAMEBUFFER) target = GL_DRAW_FRAMEBUFFER;
// if (target == GL_FRAMEBUFFER) target = GL_DRAW_FRAMEBUFFER;
FramebufferObject* fbo = GetCurrentFBO(target);
if (!fbo) return GL_INVALID_OPERATION;
return fbo->status;