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[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.
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@@ -146,7 +146,6 @@ GLenum TextureState::Bind(GLenum target, GLuint texture) {
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}
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}
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TextureUnitState& unit = textureUnits_[activeTextureUnit_];
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TextureObject* texObj = nullptr;
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auto it = this->textures.find(texture);
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@@ -700,7 +699,7 @@ GLenum TextureState::QueryLevelPropertyIntVector(GLenum target, GLint level, GLe
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return GL_NO_ERROR;
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}
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unordered_map<GLuint, TextureObject>::iterator texIt;
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MG_Global::unordered_map<GLuint, TextureObject>::iterator texIt;
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if (!isProxyTexture) {
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texIt = textures.find(boundTexture);
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