mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 06:08:30 +09:00
[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.
This commit is contained in:
@@ -178,6 +178,10 @@ namespace MG_Util::Program {
|
||||
std::vector<std::vector<unsigned>> CompileMultipleShadersToSPIRV(const ProgramState& state, ProgramObject& prog, std::string& infoLog);
|
||||
void ReflectSPIRVUniforms(const std::vector<std::vector<unsigned>>& allSpirv, ProgramObject& prog, std::string& infoLog);
|
||||
std::string CompileSPIRVToGLSL(std::vector<unsigned int> spirv, uint glslVersion, bool isES);
|
||||
std::pair<std::string, std::string> GenerateDefaultUBOForGLSL(const std::pair<std::string,
|
||||
std::string>& glslSources);
|
||||
void GenerateDefaultUBOForGLSL_Multi(
|
||||
MG_Global::unordered_map<GLuint, std::string> &shaderSources);
|
||||
}
|
||||
|
||||
#endif //MOBILEGL_GLSLTOOL_H
|
||||
|
||||
Reference in New Issue
Block a user