[Fix] (MG_Backend/DirectVulkan): fix some uniform/sampler binding

This commit is contained in:
2026-05-04 22:48:50 +08:00
parent 212309083a
commit f61a7bb9c0
11 changed files with 650 additions and 174 deletions
@@ -22,6 +22,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
HashType vertexInputHash = 0;
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
VkRenderPass renderPass = VK_NULL_HANDLE;
Uint32 colorAttachmentCount = 1;
Uint32 subpass = 0;
VkPrimitiveTopology topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
VkCullModeFlags cullMode = VK_CULL_MODE_BACK_BIT;