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[Fix] (MG_Backend/DirectVulkan): fix some uniform/sampler binding
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@@ -119,7 +119,8 @@ private:
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TextureResource &resource);
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Bool SyncTextureViews(const MG_State::GLState::ITextureObject& texture, TextureResource& resource);
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VkImageView CreateImageView(VkImage image, VkFormat format, VkImageAspectFlags aspect,
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Uint32 baseMipLevel, Uint32 levelCount) const;
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Uint32 baseMipLevel, Uint32 levelCount,
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const VkComponentMapping* components = nullptr) const;
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Bool UploadDirtyMipLevels(MG_State::GLState::TextureObjectMipmap &mipmapTexture,
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TextureUploadTarget uploadTarget,
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TextureResource &outResource);
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