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[Fix] (MG_Backend/DirectVulkan): refactor VkRenderPassManager and hook it up (this commit only compiles and does not work)
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@@ -45,6 +45,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void PopPendingClear(MG_State::GLState::ITextureObject* texture);
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SizeT CollectGarbage();
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private:
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Uint8 m_gcCounter = 0;
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UnorderedMap<MG_State::GLState::ITextureObject*, ClearAttachmentPayload> m_pendingClears;
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UnorderedMap<MG_State::GLState::ITextureObject*, WeakPtr<MG_State::GLState::ITextureObject>> m_aliveObjects;
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};
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