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[Chore] (MG_Util/ShaderTranspiler): rename function
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@@ -454,7 +454,7 @@ namespace MobileGL {
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m_generatedSpirv.size());
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for (auto& spv: m_generatedSpirv) {
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auto success = ShaderCompiler::SanitizeBinary(spv, spv);
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auto success = ShaderCompiler::SanitizeAndOptimizeBinary(spv, spv);
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MOBILEGL_ASSERT(success, "SanitizeBinary failed");
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}
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