[Fix] (MG_Impl/GLImpl): TexImage3D - apply ConvertInternalFormatToSized like 2D/1D so unsized-internal 3D uploads get channel/type conversion, skip proxy shadow allocation, auto-generate mipmaps; TexSubImage3D - bound level and region against the target mip

This commit is contained in:
2026-07-16 10:54:48 -04:00
parent 1cefb9780b
commit f896c7396f
2 changed files with 183 additions and 1 deletions
+22 -1
View File
@@ -779,6 +779,12 @@ namespace MobileGL::MG_Impl::GLImpl {
MOBILEGL_ASSERT(nullptr != static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get()),
"Texture object here should always be an object with mipmap");
auto textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
if (static_cast<Uint>(level) >= textureMipmapObject->GetMipmapLevelCount()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Texture level is out of range."));
return;
}
const void* originalPixels = pixels;
const auto& pixelUnpackBufferObject =
@@ -811,6 +817,14 @@ namespace MobileGL::MG_Impl::GLImpl {
const SizeT destRowSize = static_cast<SizeT>(texelSize.x()) * internalBpp;
const SizeT destSliceSize = static_cast<SizeT>(texelSize.y()) * destRowSize;
if (xoffset + width > static_cast<GLsizei>(texelSize.x()) ||
yoffset + height > static_cast<GLsizei>(texelSize.y()) ||
zoffset + depth > static_cast<GLsizei>(texelSize.z())) {
MGLOG_E("TexSubImage3D_State: Specified region exceeds texture level dimensions");
free(processedPixels);
return;
}
const auto* srcData = static_cast<const Uint8*>(processedPixels);
Uint8* destData = static_cast<Uint8*>(textureMipmapObject->MapMipmapData(textureUploadTarget, level));
if (destData) {
@@ -1378,6 +1392,8 @@ namespace MobileGL::MG_Impl::GLImpl {
// target and data is not evenly divisible into the number of bytes needed to store in memory a datum
// indicated by type.
// ======================= Processing ================================
textureInternalFormat =
MG_Util::ConvertInternalFormatToSized(textureInternalFormat, textureInputFormat, texturePixelDataType);
auto& activeUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
auto& bindingSlot = activeUnit.GetBindingSlot(textureTarget);
Bool isProxy = TextureImpl::IsProxyTextureTarget(textureUploadTarget);
@@ -1419,7 +1435,11 @@ namespace MobileGL::MG_Impl::GLImpl {
auto textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
// Allocate in TextureObject
textureMipmapObject->AllocateStorage(textureUploadTarget, level, {{width, height, depth}, internalBytes});
if (isProxy) {
MGLOG_D("%s: isProxy = true, not allocating", __func__);
} else {
textureMipmapObject->AllocateStorage(textureUploadTarget, level, {{width, height, depth}, internalBytes});
}
if (!originalPixels) {
MGLOG_D("%s: No input pixel and no PBO bound, no pixel transfer", __func__);
@@ -1446,6 +1466,7 @@ namespace MobileGL::MG_Impl::GLImpl {
textureMipmapObject->MarkStorageDirty(textureUploadTarget, level, true);
free(processedPixels);
MaybeAutoGenerateMipmap(target, textureObject, isProxy, level);
}
void TexImage2D_State(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border,