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[Feat] (GL_State/RenderState): implement ClearStencil
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@@ -261,7 +261,7 @@ namespace MobileGL {
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}
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void ClearStencil_State(GLint s) {
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// TODO: implement
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MG_State::pGLContext->SetClearStencil(static_cast<Int>(s));
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}
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void ClearDepth_State(GLclampd depth) {
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