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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (GL_State/RenderState): implement ClearStencil
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@@ -312,6 +312,14 @@ namespace MobileGL {
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return m_renderState.GetClearDepth();
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}
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void GLContext::SetClearStencil(Int stencil) {
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m_renderState.SetClearStencil(stencil);
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}
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Int GLContext::GetClearStencil() const {
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return m_renderState.GetClearStencil();
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}
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void GLContext::SetPixelStoreParam(PixelStoreParam param, Int value) {
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m_renderState.SetPixelStoreParam(param, value);
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}
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@@ -432,4 +440,4 @@ namespace MobileGL {
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GLState::GLContext* pGLContext;
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} // namespace MG_State
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} // namespace MobileGL
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} // namespace MobileGL
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