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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (GL_State/RenderState): implement ClearStencil
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@@ -111,6 +111,8 @@ namespace MobileGL {
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const FloatVec4& GetClearColor() const;
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void SetClearDepth(Float depth);
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Float GetClearDepth() const;
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void SetClearStencil(Int stencil);
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Int GetClearStencil() const;
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void SetPixelStoreParam(PixelStoreParam param, Int value);
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Int GetPixelStoreParam(PixelStoreParam param) const;
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PixelStoreParameters GetPixelStoreParameters(Bool isUnpack) const;
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@@ -161,4 +163,4 @@ namespace MobileGL {
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extern GLState::GLContext* pGLContext;
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} // namespace MG_State
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} // namespace MobileGL
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} // namespace MobileGL
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