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[Fix] (GL_Drawing.cpp): realize glBindAttribLocation, and other misc fixes
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@@ -42,7 +42,7 @@ namespace MG_GL::GL {
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if (buffer != 0 &&
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MG_State::ValidateGeneratedName(buffer) &&
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!MG_State::ValidateAllocatedBufferHandle(buffer)) {
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MG_Util::Debug::LogE("Actually creating buffer: %u", buffer);
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MG_Util::Debug::LogD("Actually creating buffer: %u", buffer);
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GLenum result = MG_State::CreateBuffer(buffer);
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}
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