mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-13 06:38:31 +09:00
[Test] (MG_IntegrationTest): every texture access routine must read the same texel out of a usampler2DArray
This commit is contained in:
@@ -60,6 +60,7 @@ add_executable(MobileGLIntegrationTest
|
||||
Scenarios/ClearThenReadPixelsScenario.cpp
|
||||
Scenarios/DepthStencilReadbackScenario.cpp
|
||||
Scenarios/SsboArrayLengthScenario.cpp
|
||||
Scenarios/SwizzleAccessRoutineScenario.cpp
|
||||
)
|
||||
|
||||
target_include_directories(MobileGLIntegrationTest PRIVATE
|
||||
|
||||
Reference in New Issue
Block a user