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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Impl/GLImpl, MG_Backend): fix OpenGL 3.1 piglit cases
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@@ -58,6 +58,7 @@ namespace MobileGL {
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EGLint* value) const;
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Bool ValidateContext(EGLContextHandle context) const;
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Bool ValidateContextOnDisplay(EGLDisplayHandle display, EGLContextHandle context) const;
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Bool IsCurrentContextOpenGLCoreProfile() const;
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// Surface
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EGLSurfaceHandle CreateWindowSurface(EGLDisplayHandle display, EGLConfigHandle config,
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@@ -158,6 +159,7 @@ namespace MobileGL {
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EGLint ClientVersion = 1;
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EGLint MajorVersion = 1;
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EGLint MinorVersion = 0;
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EGLint OpenGLProfileMask = 0;
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};
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struct SurfaceObject {
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