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[Fix] (MG_Util/ShaderTranspiler): maxFragmentUniformVectors increase to 256
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@@ -21,7 +21,7 @@ namespace MobileGL {
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Resources.maxDrawBuffers = 32;
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Resources.maxVertexUniformVectors = 128;
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Resources.maxVaryingVectors = 8;
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Resources.maxFragmentUniformVectors = 16;
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Resources.maxFragmentUniformVectors = 256;
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Resources.maxVertexOutputVectors = 16;
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Resources.maxFragmentInputVectors = 15;
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Resources.minProgramTexelOffset = -8;
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