mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-13 14:48:32 +09:00
[Feat, Test] (Pipe): wire the framebuffer subsystem bit and pin the resolved read surface, the sticky bind mask, the level-shadow strides and the union-box/region-list invariant
This commit is contained in:
@@ -57,8 +57,15 @@
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#include "Includes.h"
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#include <MG_Pipe/MGPipe.h>
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#if MOBILEGL_PIPE_PUSH
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#include <MG_Impl/Pipe/SamplerEmit.h>
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#include <MG_Impl/Pipe/TextureEmit.h>
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#include <MG_Pipe/PipeApply.h>
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#include <MG_State/GLState/Core.h>
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#include <MG_State/GLState/RenderbufferState/RenderbufferObject.h>
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#include <MG_State/GLState/TextureState/TextureObject2D.h>
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#include <MG_State/GLState/TextureState/TextureObjectView.h>
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#include <algorithm>
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#endif
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using namespace MobileGL;
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@@ -175,7 +182,6 @@ TEST(TextureEmit, TheEmitterIsOneNeverDestroyedProcessSingleton) {
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#endif
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}
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// =========================================================================================
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// The APPLIER's half of the texture family (the wire commits'): set_texture_params on the
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// texture's own record, and the sub-data validator plus the pending-upload set that replaces
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// the frontend dirty flags the client clears at emission. The emitter's half - the descriptor
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@@ -795,7 +801,485 @@ TEST(TextureEmit, TheCreateAndRespecifyCallsAnswerWhetherTheRecordWasAccepted) {
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#endif
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}
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int main(int argc, char** argv) {
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=======
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// ============================================================================
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// P4a package B's EMITTER-SIDE cases. The contract commit landed the file and its ctest
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// registration and one shape pin; the wire package's applier-side cases and these are disjoint
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// TEST bodies in one file, and a collision between them is resolved by UNION, never by
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// choosing a side.
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// ============================================================================
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#if !MOBILEGL_PIPE_PUSH
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#define MGL_TEXTURE_EMIT_CLIENT_TEST_LIST(X) \
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X(TextureEmit, EveryTextureTargetMapsToItsOwnResourceTarget) \
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X(TextureEmit, EveryBindKindSetsItsBindMaskBit) \
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X(TextureEmit, ABindMaskBitIsStickyAcrossARespecify) \
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X(TextureEmit, AnImageBoundTextureCarriesTheImageBindableHintForever) \
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X(TextureEmit, TheUnionBoxAndTheRegionListDescribeTheSameTexels) \
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X(TextureEmit, AScatteredUploadCarriesTheLevelShadowsStridesAndNotZero) \
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X(TextureEmit, AWholeLevelUploadCarriesZeroStrides) \
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X(TextureEmit, MoreThanKMaxDirtyRectsCollapsesToTheBoxWithRegionCountZero) \
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X(TextureEmit, AnUploadThroughAViewKeysOnTheStorageOwner) \
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X(TextureEmit, EveryTexturesParamsNameItsBuiltinSamplerCso) \
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X(TextureEmit, TwoTexturesWithIdenticalSamplingShareOneBuiltinCso) \
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X(TextureEmit, ADestroyedTextureReleasesItsResourceViewAndBuiltinSamplerSlots) \
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X(TextureEmit, ARenderbufferRespecifyPublishesItsExtentWithoutAVersionCounter) \
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X(TextureEmit, ABailedLevelStaysDirtyAndStaysOnTheDrainList)
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#define MGL_DECLARE_PULL_SKIP(Suite, Name) \
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TEST(Suite, Name) { GTEST_SKIP() << "compiled only under MOBILEGL_PIPE_PUSH"; }
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MGL_TEXTURE_EMIT_CLIENT_TEST_LIST(MGL_DECLARE_PULL_SKIP)
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#undef MGL_DECLARE_PULL_SKIP
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#else
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namespace {
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using GLContext = MG_State::GLState::GLContext;
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using MG_State::GLState::MipmapDirtyRegion;
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using MG_State::GLState::MipmapInput;
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using MG_State::GLState::MipmapStorage;
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using MG_State::GLState::RenderbufferObject;
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using MG_State::GLState::TextureObject2D;
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using MG_State::GLState::TextureObjectView;
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// AN RAII SCOPE RATHER THAN A gtest FIXTURE, for VertexInputEmitTest's reason: both gates
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// grep `ctest -R 'TextureEmit\.'`, a TEST_F files its cases under the FIXTURE's name, and
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// gtest refuses to mix TEST and TEST_F under one suite name - so a fixture would rename
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// every case out of the gate's reach.
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//
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// It ARMS THE SUBSYSTEM BIT, which a unit binary otherwise has cleared:
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// MG_Config::Features.PipePush defaults to 0 and only ConfigLoader ever sets the phase mask,
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// so without this every emission below would be correctly skipped and every assertion would
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// be green for the wrong reason.
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struct TextureScope {
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TextureScope() {
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m_previousPush = MG_Config::Features.PipePush;
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MG_Config::Features.PipePush |= kMGPipeSubsystemTextureResources;
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m_previousContext = Move(MG_State::pGLContext);
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MG_State::pGLContext = MakeUnique<GLContext>();
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MGPipeTextureEmitterInstance().ResetForTest();
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// ARMED EXPLICITLY. kMGPipeWiredTextureSubsystem is still 0 on this base - P3a's four
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// resource_* apply bodies index ONE slot space and validate every record as a buffer
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// write, so a texture record there is a dropped buffer write or a
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// Fatal{ProtocolCorruption}, and the flip is the wire package's w1 to unblock. The
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// conversion itself is finished, so it is gated HERE: the emitter is armed, a frontend
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// mutation is driven, and the assertions read the record the emitter BUILT rather than
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// any applier state.
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MGPipeTextureEmitterInstance().ArmForTest(true);
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}
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~TextureScope() {
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MGPipeTextureEmitterInstance().ResetForTest();
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MG_State::pGLContext.reset();
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MG_State::pGLContext = Move(m_previousContext);
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MG_Config::Features.PipePush = m_previousPush;
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}
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TextureScope(const TextureScope&) = delete;
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TextureScope& operator=(const TextureScope&) = delete;
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UniquePtr<GLContext> m_previousContext;
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Uint64 m_previousPush = 0;
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};
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MGPipeTextureEmitter& Textures() { return MGPipeTextureEmitterInstance(); }
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GLContext& Ctx() { return *MG_State::pGLContext; }
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// A 2D texture with `levels` levels, each RGBA8 and each half the previous one, so the
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// bytes-per-texel the emitter derives from (byteSize / texelCount) is exactly 4 and every
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// stride assertion below is an exact number rather than a range.
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SharedPtr<TextureObject2D> MakeTexture2D(Uint name, Int size, Uint levels = 1) {
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auto texture = MakeShared<TextureObject2D>(name);
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texture->SetInternalFormat(TextureInternalFormat::RGBA8);
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for (Uint level = 0; level < levels; ++level) {
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const Int extent = std::max<Int>(size >> level, 1);
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texture->AllocateStorage(TextureUploadTarget::Texture2D, level,
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MipmapInput{IntVec3{extent, extent, 1},
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static_cast<SizeT>(extent) * static_cast<SizeT>(extent) * 4});
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}
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return texture;
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}
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} // namespace
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// ============================ D-A3 ============================
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//
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// The exhaustiveness the contract's static_assert already pins, walked at RUNTIME over every
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// enumerator - because the assert answers "is every target mapped" and this answers the
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// stronger "does every target map to its OWN row". Folding rectangle onto 2D is the one
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// collapse anybody would be tempted by, and it is a distinction the frontend keeps and both
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// backends switch on.
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TEST(TextureEmit, EveryTextureTargetMapsToItsOwnResourceTarget) {
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Vector<Uint32> seen;
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for (Int i = 0; i < static_cast<Int>(TextureTarget::TextureTargetCount); ++i) {
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const auto target = static_cast<TextureTarget>(i);
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const Uint32 resourceTarget = MGPipeResourceTargetForTextureTarget(target);
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EXPECT_NE(resourceTarget, kMGPipeResourceTargetUnmapped)
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<< "TextureTarget " << i << " has no MGPResourceDesc::Target row";
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EXPECT_NE(resourceTarget, static_cast<Uint32>(MGPipeResourceTarget::Buffer))
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<< "TextureTarget " << i << " maps onto the BUFFER row, which the ack predicate reads";
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EXPECT_NE(resourceTarget, static_cast<Uint32>(MGPipeResourceTarget::Renderbuffer))
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<< "TextureTarget " << i << " maps onto the RENDERBUFFER row";
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for (const Uint32 previous : seen) {
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EXPECT_NE(previous, resourceTarget)
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<< "TextureTarget " << i << " shares its resource target with an earlier one";
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}
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seen.push_back(resourceTarget);
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}
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EXPECT_EQ(seen.size(), static_cast<SizeT>(TextureTarget::TextureTargetCount));
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}
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// ============================ D-A4 ============================
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TEST(TextureEmit, EveryBindKindSetsItsBindMaskBit) {
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TextureScope scope;
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const auto texture = MakeTexture2D(1, 8);
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const MGPipeHandle handle = Textures().FindTexture(*texture);
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ASSERT_FALSE(MGPipeHandleIsNull(handle));
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const Uint16 bits[] = {kMGPipeBindSampler, kMGPipeBindShaderImage, kMGPipeBindRenderTarget,
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kMGPipeBindDepthStencil};
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Uint16 expected = 0;
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for (const Uint16 bit : bits) {
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Textures().NoteTextureBoundAs(handle, bit);
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expected = static_cast<Uint16>(expected | bit);
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EXPECT_EQ(Textures().TextureBindMask(handle), expected) << "bind bit " << bit;
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}
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// ORed, never cleared: re-noting one bit cannot drop the others.
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Textures().NoteTextureBoundAs(handle, kMGPipeBindSampler);
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EXPECT_EQ(Textures().TextureBindMask(handle), expected);
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}
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TEST(TextureEmit, ABindMaskBitIsStickyAcrossARespecify) {
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TextureScope scope;
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const auto texture = MakeTexture2D(2, 8);
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const MGPipeHandle handle = Textures().FindTexture(*texture);
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Textures().NoteTextureBoundAs(handle, kMGPipeBindRenderTarget);
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// A storage definition REPUBLISHES the mask; it does not rebuild it.
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texture->AllocateStorage(TextureUploadTarget::Texture2D, 0,
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MipmapInput{IntVec3{16, 16, 1}, 16 * 16 * 4});
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EXPECT_TRUE(Textures().LastDesc().Resource == handle);
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EXPECT_NE(Textures().LastDesc().BindMask & kMGPipeBindRenderTarget, 0)
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<< "MGPResourceDesc::BindMask lost the RENDER_TARGET bit across a respecify";
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EXPECT_EQ(Textures().LastDesc().Width, 16u);
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}
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TEST(TextureEmit, AnImageBoundTextureCarriesTheImageBindableHintForever) {
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TextureScope scope;
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const auto texture = MakeTexture2D(3, 8);
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const MGPipeHandle handle = Textures().FindTexture(*texture);
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EXPECT_EQ(Textures().LastDesc().ImageBindableHint, 0);
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Textures().NoteTextureBoundAs(handle, kMGPipeBindShaderImage);
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// The next respecify carries the hint - and it is the PREVENTION half of the texture-remint
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// stall class, so it must never go back to 0 afterwards.
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texture->AllocateStorage(TextureUploadTarget::Texture2D, 1, MipmapInput{IntVec3{4, 4, 1}, 4 * 4 * 4});
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EXPECT_EQ(Textures().LastDesc().ImageBindableHint, 1);
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texture->AllocateStorage(TextureUploadTarget::Texture2D, 2, MipmapInput{IntVec3{2, 2, 1}, 2 * 2 * 4});
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EXPECT_EQ(Textures().LastDesc().ImageBindableHint, 1);
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// And the transition armed the ONE resync the client is allowed to ask for (D-E2): the
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// widened-channel carrier needs a swizzle override the frontend params version never moves
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// for. It is one-shot - the server clears its own copy, the client never clears a server
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// flag, and the client must not keep asking.
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texture->SetSwizzleParam(TextureSwizzleParam::Red, TextureSwizzleParam::Blue);
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EXPECT_EQ(Textures().LastParams().ForceResync, 1);
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texture->SetSwizzleParam(TextureSwizzleParam::Green, TextureSwizzleParam::Blue);
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EXPECT_EQ(Textures().LastParams().ForceResync, 0);
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}
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// ============================ D-D3 / D-D6 ============================
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//
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// THE INVARIANT THAT MAKES THE SERVER'S CHOICE SAFE, and nothing else in the tree can see it:
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// SSIM is completely blind to whether the server uploaded one union box or N rects, and the
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// Mali cliff behind that choice is ~+6 ms/frame for a hundred one-rect jobs against one box. So
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// the two representations have to describe the SAME texels - every rect inside the box, and
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// their union exactly the box.
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TEST(TextureEmit, TheUnionBoxAndTheRegionListDescribeTheSameTexels) {
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TextureScope scope;
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const auto texture = MakeTexture2D(4, 256);
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texture->MarkStorageDirtyRegion(TextureUploadTarget::Texture2D, 0, IntVec3{0, 0, 0}, IntVec3{1, 1, 1});
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texture->MarkStorageDirtyRegion(TextureUploadTarget::Texture2D, 0, IntVec3{255, 255, 0},
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IntVec3{1, 1, 1});
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ASSERT_EQ(Textures().DrainListSize(), 1u);
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Textures().DrainTextureSubData(Ctx());
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const MGPSubData record = Textures().LastSubData();
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const Vector<MGPSubRegion> regions = Textures().LastRegions();
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ASSERT_EQ(record.RegionCount, regions.size());
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ASSERT_GE(record.RegionCount, 2u) << "two far-apart one-texel writes must survive as two rects";
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Int32 loX = record.UnionBox.X + static_cast<Int32>(record.UnionBox.W);
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Int32 loY = record.UnionBox.Y + static_cast<Int32>(record.UnionBox.H);
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Int32 hiX = record.UnionBox.X;
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Int32 hiY = record.UnionBox.Y;
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for (const MGPSubRegion& region : regions) {
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EXPECT_GE(region.X, record.UnionBox.X) << "a rect starts left of the union box";
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EXPECT_GE(region.Y, record.UnionBox.Y) << "a rect starts above the union box";
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EXPECT_LE(region.X + static_cast<Int32>(region.W),
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record.UnionBox.X + static_cast<Int32>(record.UnionBox.W))
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<< "a rect ends right of the union box";
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EXPECT_LE(region.Y + static_cast<Int32>(region.H),
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record.UnionBox.Y + static_cast<Int32>(record.UnionBox.H))
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<< "a rect ends below the union box";
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loX = std::min(loX, region.X);
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loY = std::min(loY, region.Y);
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hiX = std::max(hiX, region.X + static_cast<Int32>(region.W));
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hiY = std::max(hiY, region.Y + static_cast<Int32>(region.H));
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}
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EXPECT_EQ(loX, record.UnionBox.X) << "the rects' union does not reach the box's left edge";
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EXPECT_EQ(loY, record.UnionBox.Y) << "the rects' union does not reach the box's top edge";
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EXPECT_EQ(hiX, record.UnionBox.X + static_cast<Int32>(record.UnionBox.W));
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EXPECT_EQ(hiY, record.UnionBox.Y + static_cast<Int32>(record.UnionBox.H));
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}
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TEST(TextureEmit, AScatteredUploadCarriesTheLevelShadowsStridesAndNotZero) {
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TextureScope scope;
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const auto texture = MakeTexture2D(5, 256);
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texture->MarkStorageDirtyRegion(TextureUploadTarget::Texture2D, 0, IntVec3{4, 8, 0}, IntVec3{2, 2, 1});
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texture->MarkStorageDirtyRegion(TextureUploadTarget::Texture2D, 0, IntVec3{200, 220, 0},
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IntVec3{2, 2, 1});
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Textures().DrainTextureSubData(Ctx());
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const Vector<MGPSubRegion> regions = Textures().LastRegions();
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ASSERT_GE(regions.size(), 2u);
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// A SUB-RECT'S ROWS ARE NOT CONTIGUOUS IN THE SHADOW, so it must carry the LEVEL's pitches -
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// not its own width - or the staging planner on the far side repacks the wrong bytes.
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for (const MGPSubRegion& region : regions) {
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EXPECT_EQ(region.SrcRowStride, 256u * 4u) << "SrcRowStride is not the LEVEL's row pitch";
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EXPECT_EQ(region.SrcSliceStride, 256u * 4u * 256u)
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<< "SrcSliceStride is not the LEVEL's slice pitch";
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const Uint64 expectedOffset =
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static_cast<Uint64>(region.Y) * 256u * 4u + static_cast<Uint64>(region.X) * 4u;
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EXPECT_EQ(region.SrcOffset, expectedOffset) << "SrcOffset is not the first texel's byte offset";
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}
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}
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TEST(TextureEmit, AWholeLevelUploadCarriesZeroStrides) {
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TextureScope scope;
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const auto texture = MakeTexture2D(6, 64);
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texture->MarkStorageDirtyRegion(TextureUploadTarget::Texture2D, 0, IntVec3{0, 0, 0},
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IntVec3{64, 64, 1});
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Textures().DrainTextureSubData(Ctx());
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const MGPSubData record = Textures().LastSubData();
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EXPECT_EQ(record.RegionCount, 0u) << "a single whole-level rect IS the union box, not a list";
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EXPECT_EQ(record.UnionBox.X, 0);
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EXPECT_EQ(record.UnionBox.Y, 0);
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EXPECT_EQ(record.UnionBox.W, 64u);
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EXPECT_EQ(record.UnionBox.H, 64u);
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EXPECT_EQ(record.SourceIsVerbatimLevelShadow, 1)
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<< "the client always declares the level shadow; the server clears it when it converts";
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EXPECT_EQ(record.Blob.Seg, kMGHostSpanSegNone);
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EXPECT_EQ(record.Blob.Size, 0u) << "a monolith record does not declare its blob";
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EXPECT_NE(record.Blob.Offset, 0u) << "Blob.Offset is the level shadow's address in monolith";
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// The upload target rides in the record's Target byte beside the resource target, which is
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// the only place a cube face could ever be carried.
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EXPECT_EQ(MGPipeSubDataResourceTargetOf(record.Target),
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static_cast<Uint8>(MGPipeResourceTarget::Tex2D));
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EXPECT_EQ(MGPipeSubDataUploadTargetOf(record.Target),
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static_cast<Uint8>(TextureUploadTarget::Texture2D));
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// And the whole-level builder really does say TIGHTLY PACKED.
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const MGPipeLevelPitch pitch = MGPipeLevelPitchOf(IntVec3{64, 64, 1}, 64 * 64 * 4);
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const MGPSubRegion whole = MGPipeBuildSubRegion(record.UnionBox, IntVec3{64, 64, 1}, pitch);
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EXPECT_EQ(whole.SrcRowStride, 0u);
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EXPECT_EQ(whole.SrcSliceStride, 0u);
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EXPECT_EQ(whole.SrcOffset, 0u);
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}
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TEST(TextureEmit, MoreThanKMaxDirtyRectsCollapsesToTheBoxWithRegionCountZero) {
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TextureScope scope;
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const auto texture = MakeTexture2D(7, 128);
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// Far more writes than the rect cap. The storage MERGES rather than truncates - a dropped
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// rect is a dropped write - and degrades toward the union box; what the emitter must never
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// do is invent or truncate. So the storage's own answer is the oracle, read BEFORE the drain
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// clears the level, and 0 means "the union box is the whole story".
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for (Int i = 0; i < 4 * static_cast<Int>(MipmapStorage::kMaxDirtyRects); ++i) {
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const Int x = (i * 7) % 120;
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const Int y = (i * 11) % 120;
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texture->MarkStorageDirtyRegion(TextureUploadTarget::Texture2D, 0, IntVec3{x, y, 0},
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IntVec3{2, 2, 1});
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}
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MipmapDirtyRegion oracle[MipmapStorage::kMaxDirtyRects];
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const SizeT oracleCount = texture->GetStorageDirtyRects(TextureUploadTarget::Texture2D, 0, oracle,
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MipmapStorage::kMaxDirtyRects);
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EXPECT_LE(oracleCount, MipmapStorage::kMaxDirtyRects);
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Textures().DrainTextureSubData(Ctx());
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EXPECT_EQ(Textures().LastSubData().RegionCount, static_cast<Uint32>(oracleCount))
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<< "the emitted region count is not the storage's own answer";
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EXPECT_EQ(Textures().LastRegions().size(), oracleCount);
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}
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// ============================ D-D4 ============================
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TEST(TextureEmit, AnUploadThroughAViewKeysOnTheStorageOwner) {
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TextureScope scope;
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const auto owner = MakeTexture2D(8, 64, 3);
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owner->SetImmutableLevels(3);
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const MGPipeHandle ownerHandle = Textures().FindTexture(*owner);
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const auto view = MakeShared<TextureObjectView>(9, TextureTarget::Texture2D, owner, 1, 2, 0, 1);
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const MGPipeHandle viewHandle = Textures().FindTexture(*view);
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ASSERT_FALSE(MGPipeHandleIsNull(ownerHandle));
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ASSERT_FALSE(MGPipeHandleIsNull(viewHandle));
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ASSERT_FALSE(ownerHandle == viewHandle);
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// ViewOf names the storage owner, and ONE HOP always reaches storage.
|
||||
EXPECT_TRUE(Textures().LastDesc().Resource == viewHandle);
|
||||
EXPECT_TRUE(Textures().LastDesc().ViewOf == ownerHandle)
|
||||
<< "the view's descriptor does not name its storage owner";
|
||||
|
||||
// An upload through the VIEW: TextureObjectView forwards the mark to the OWNER's method
|
||||
// after remapping the level, so the drain list holds exactly one entry and it is the
|
||||
// owner's - which is what makes an upload through a view and an upload through the owner one
|
||||
// key rather than two.
|
||||
view->MarkStorageDirtyRegion(TextureUploadTarget::Texture2D, 0, IntVec3{0, 0, 0}, IntVec3{4, 4, 1});
|
||||
ASSERT_EQ(Textures().DrainListSize(), 1u);
|
||||
Textures().DrainTextureSubData(Ctx());
|
||||
EXPECT_TRUE(Textures().LastSubData().Res == ownerHandle)
|
||||
<< "an upload through a view was keyed on the view instead of on its storage owner";
|
||||
// The view's level 0 IS the owner's level 1.
|
||||
EXPECT_EQ(Textures().LastSubData().Level, 1u);
|
||||
}
|
||||
|
||||
// ============================ D-E1 ============================
|
||||
TEST(TextureEmit, EveryTexturesParamsNameItsBuiltinSamplerCso) {
|
||||
TextureScope scope;
|
||||
const auto texture = MakeTexture2D(10, 8);
|
||||
const MGPipeHandle handle = Textures().FindTexture(*texture);
|
||||
texture->SetSwizzleParamRGBA(Vec4<TextureSwizzleParam>{TextureSwizzleParam::Alpha,
|
||||
TextureSwizzleParam::Blue,
|
||||
TextureSwizzleParam::Green,
|
||||
TextureSwizzleParam::Red});
|
||||
const MGPTextureParams params = Textures().LastParams();
|
||||
EXPECT_TRUE(params.Res == handle);
|
||||
// kMGPipeNullHandle is ILLEGAL here: every texture object owns a sampler object, so a null
|
||||
// is Fatal{ProtocolCorruption} on the far side rather than "no sampler".
|
||||
EXPECT_FALSE(MGPipeHandleIsNull(params.BuiltinSampler))
|
||||
<< "MGPTextureParams::BuiltinSampler must never be the null handle";
|
||||
EXPECT_TRUE(params.BuiltinSampler ==
|
||||
MGPipeSlots().FindByLifetimeId(MGPipeKind::SamplerCso,
|
||||
texture->GetSamplerObject()->GetLifetimeId()))
|
||||
<< "the built-in sampler CSO is not keyed on the SamplerObject's own lifetime id, which is "
|
||||
"the key ~SamplerObject's death helper resolves through";
|
||||
EXPECT_EQ(params.Swizzle[0], static_cast<Uint8>(TextureSwizzleParam::Alpha));
|
||||
EXPECT_EQ(params.Swizzle[1], static_cast<Uint8>(TextureSwizzleParam::Blue));
|
||||
EXPECT_EQ(params.Swizzle[2], static_cast<Uint8>(TextureSwizzleParam::Green));
|
||||
EXPECT_EQ(params.Swizzle[3], static_cast<Uint8>(TextureSwizzleParam::Red));
|
||||
EXPECT_EQ(params.DepthStencilMode, kMGPipeDepthStencilModeDepth);
|
||||
// D-E3's deliverable at the one site that proves it: a texture nothing has bound - no
|
||||
// sampler view, no image unit, only ever an attachment - still publishes the mode, because
|
||||
// set_texture_params is addressed by RESOURCE and is independent of every binding.
|
||||
texture->SetDepthStencilTextureMode(GL_STENCIL_INDEX);
|
||||
EXPECT_EQ(Textures().LastParams().DepthStencilMode, kMGPipeDepthStencilModeStencil);
|
||||
}
|
||||
|
||||
TEST(TextureEmit, TwoTexturesWithIdenticalSamplingShareOneBuiltinCso) {
|
||||
TextureScope scope;
|
||||
if (kMGPipeWiredSamplerSubsystem == 0) {
|
||||
GTEST_SKIP() << "the sampler family's content-addressed CSO cache is not wired on this tree. "
|
||||
"This package resolves MGPTextureParams::BuiltinSampler IDENTITY-addressed, "
|
||||
"off the SamplerObject's own lifetime id - which is the key "
|
||||
"~SamplerObject's death helper already resolves through - so two textures "
|
||||
"get two CSOs here. Sharing is the sampler package's cache (capacity 256, "
|
||||
"hashed and memcmp-confirmed field-wise over a zero-initialised canonical "
|
||||
"copy), and this case is its gate on the integrated tree.";
|
||||
}
|
||||
const auto first = MakeTexture2D(11, 8);
|
||||
const auto second = MakeTexture2D(12, 8);
|
||||
first->SetSwizzleParam(TextureSwizzleParam::Red, TextureSwizzleParam::Green);
|
||||
const MGPipeHandle firstCso = Textures().LastParams().BuiltinSampler;
|
||||
second->SetSwizzleParam(TextureSwizzleParam::Red, TextureSwizzleParam::Green);
|
||||
EXPECT_TRUE(Textures().LastParams().BuiltinSampler == firstCso);
|
||||
}
|
||||
|
||||
// ============================ D-I1 ============================
|
||||
TEST(TextureEmit, ADestroyedTextureReleasesItsResourceViewAndBuiltinSamplerSlots) {
|
||||
TextureScope scope;
|
||||
const Uint32 texturesBefore = MGPipeSlots().LiveCount(MGPipeKind::Texture);
|
||||
const Uint32 viewsBefore = MGPipeSlots().LiveCount(MGPipeKind::SamplerViewCso);
|
||||
MGPipeHandle handle{};
|
||||
{
|
||||
const auto texture = MakeTexture2D(13, 8);
|
||||
handle = Textures().FindTexture(*texture);
|
||||
ASSERT_FALSE(MGPipeHandleIsNull(handle));
|
||||
EXPECT_TRUE(MGPipeSlots().IsLive(MGPipeKind::Texture, handle));
|
||||
// The sampler VIEW is minted off the TEXTURE's own lifetime id - one per ITextureObject
|
||||
// (D-F2) - so the texture's death is the only thing that can release it.
|
||||
(void)MGPipeSlots().Acquire(MGPipeKind::SamplerViewCso, texture->GetLifetimeId());
|
||||
}
|
||||
EXPECT_FALSE(MGPipeSlots().IsLive(MGPipeKind::Texture, handle))
|
||||
<< "~TextureObjectBase did not return the texture's slot";
|
||||
EXPECT_EQ(MGPipeSlots().LiveCount(MGPipeKind::Texture), texturesBefore)
|
||||
<< "a destroyed texture leaked its resource slot";
|
||||
EXPECT_EQ(MGPipeSlots().LiveCount(MGPipeKind::SamplerViewCso), viewsBefore)
|
||||
<< "a destroyed texture leaked the sampler view minted off its lifetime id";
|
||||
// THE BUILT-IN SAMPLER'S CSO SLOT IS NOT CHECKED HERE, and the absence is a statement rather
|
||||
// than an omission: it belongs to a real SamplerObject with its OWN lifetime id and its own
|
||||
// #if MOBILEGL_PIPE_PUSH destructor, so releasing it from the texture's id would resolve the
|
||||
// wrong slot - possibly a live one belonging to another object. ~SamplerObject runs
|
||||
// immediately after ~TextureObjectBase's body (a member's destructor follows its owner's) and
|
||||
// is where the sampler package wires MGPipeEmitSamplerCsoDestroyAndFree; until that lands,
|
||||
// this tree's SamplerCso slots are released by nobody, which is exactly the ordered
|
||||
// dependency the integration order (clientfb, then clientsp) exists for.
|
||||
//
|
||||
// A second release on the same handle is a proven no-op: Free bumps no generation of its
|
||||
// own, so a double free cannot skip one.
|
||||
MGPipeSlots().Free(MGPipeKind::Texture, handle);
|
||||
EXPECT_EQ(MGPipeSlots().LiveCount(MGPipeKind::Texture), texturesBefore);
|
||||
}
|
||||
|
||||
// ============================ D-D2 ============================
|
||||
TEST(TextureEmit, ARenderbufferRespecifyPublishesItsExtentWithoutAVersionCounter) {
|
||||
TextureScope scope;
|
||||
const auto renderbuffer = MakeShared<RenderbufferObject>(1);
|
||||
const MGPipeHandle handle = Textures().FindRenderbuffer(*renderbuffer);
|
||||
ASSERT_FALSE(MGPipeHandleIsNull(handle));
|
||||
EXPECT_TRUE(Textures().LastDesc().Resource == handle);
|
||||
EXPECT_EQ(Textures().LastDesc().Target, static_cast<Uint8>(MGPipeResourceTarget::Renderbuffer));
|
||||
EXPECT_EQ(Textures().LastDesc().HasDefinedContent, 0) << "a create carries no storage";
|
||||
|
||||
// The three setters bump no version and raise no notice, and the framebuffer bit's shutter
|
||||
// does not move for an ALREADY-ATTACHED renderbuffer - which is exactly why the hole is
|
||||
// closed by EMISSION from the storage entry point rather than by a new counter (a member
|
||||
// would resize the pull build's object) or a wider shutter.
|
||||
renderbuffer->SetInternalFormat(TextureInternalFormat::Depth24Stencil8);
|
||||
renderbuffer->AllocateStorage(IntVec2{320, 240});
|
||||
renderbuffer->SetSamples(4);
|
||||
const MGPResourceDesc desc = Textures().LastDesc();
|
||||
EXPECT_TRUE(desc.Resource == handle);
|
||||
EXPECT_EQ(desc.Width, 320u);
|
||||
EXPECT_EQ(desc.Height, 240u);
|
||||
EXPECT_EQ(desc.Samples, 4u);
|
||||
EXPECT_EQ(desc.HasDefinedContent, 1);
|
||||
EXPECT_EQ(desc.InternalFormat, static_cast<Uint32>(TextureInternalFormat::Depth24Stencil8));
|
||||
|
||||
// THE DEDUPE, which is what keeps one glRenderbufferStorage one record rather than three.
|
||||
const Uint64 respecifiesBefore = Textures().RespecifyCount();
|
||||
renderbuffer->AllocateStorage(IntVec2{320, 240});
|
||||
EXPECT_EQ(Textures().RespecifyCount(), respecifiesBefore);
|
||||
}
|
||||
|
||||
// ============================ D-D5 ============================
|
||||
TEST(TextureEmit, ABailedLevelStaysDirtyAndStaysOnTheDrainList) {
|
||||
TextureScope scope;
|
||||
// A level with no storage at all: there is nothing to upload, the record cannot be built,
|
||||
// and the texels are still owed. Naively clearing the flag here is exactly how a bail loses
|
||||
// texels, which is the failure D-D5's three steps exist to make impossible.
|
||||
// A level with a real EXTENT and no BYTES: the region is non-empty so the level is genuinely
|
||||
// dirty, and the emitter cannot derive a bytes-per-texel or find a shadow to point at.
|
||||
const auto texture = MakeShared<TextureObject2D>(14);
|
||||
texture->SetInternalFormat(TextureInternalFormat::RGBA8);
|
||||
texture->AllocateStorage(TextureUploadTarget::Texture2D, 0, MipmapInput{IntVec3{8, 8, 1}, 0});
|
||||
texture->MarkStorageDirtyRegion(TextureUploadTarget::Texture2D, 0, IntVec3{0, 0, 0}, IntVec3{4, 4, 1});
|
||||
ASSERT_TRUE(texture->IsStorageDirty(TextureUploadTarget::Texture2D, 0));
|
||||
ASSERT_EQ(Textures().DrainListSize(), 1u);
|
||||
Textures().DrainTextureSubData(Ctx());
|
||||
EXPECT_EQ(Textures().DrainListSize(), 1u)
|
||||
<< "a level the emitter could not describe was dropped from the drain list";
|
||||
EXPECT_EQ(Textures().SubDataCount(), 0u);
|
||||
|
||||
// And a level that WAS emitted leaves both the flag and the list entry behind it.
|
||||
const auto good = MakeTexture2D(15, 16);
|
||||
good->MarkStorageDirtyRegion(TextureUploadTarget::Texture2D, 0, IntVec3{0, 0, 0}, IntVec3{4, 4, 1});
|
||||
Textures().DrainTextureSubData(Ctx());
|
||||
EXPECT_EQ(Textures().SubDataCount(), 1u);
|
||||
EXPECT_FALSE(good->IsStorageDirty(TextureUploadTarget::Texture2D, 0))
|
||||
<< "the client must clear its own flag for a level whose record the applier accepted";
|
||||
}
|
||||
#endif // MOBILEGL_PIPE_PUSH
|
||||
|
||||
|
||||
// ==================================================================================int main(int argc, char** argv) {
|
||||
namespace fs = std::filesystem;
|
||||
const fs::path path =
|
||||
fs::temp_directory_path() / ("mobilegl-textureemit-test-" + std::to_string(ProcessId()) + ".log");
|
||||
|
||||
Reference in New Issue
Block a user