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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_Backend/DirectVulkan): implements uniform, ubo
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@@ -20,6 +20,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkBufferObject(const VkBufferObject&) = delete;
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VkBufferObject& operator=(const VkBufferObject&) = delete;
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VkBufferObject(VkBufferObject&& other) noexcept;
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VkBufferObject& operator=(VkBufferObject&& other) noexcept;
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Bool Create(VmaAllocator allocator, VkDeviceSize size, VkBufferUsageFlags usage,
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VmaMemoryUsage memoryUsage, VmaAllocationCreateFlags allocationFlags = 0);
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@@ -38,4 +40,3 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkDeviceSize m_size = 0;
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};
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} // namespace MobileGL::MG_Backend::DirectVulkan
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