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[Fix] (MG_Impl/GLImpl): fix indexed shader storage buffer queries [skip ci]
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@@ -1285,7 +1285,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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point.Bind(bufferObject);
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if (bufferObject) {
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point.SetRange(Range1D(0, bufferObject->GetSize()));
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point.SetRange(Range1D(0, bufferObject->GetSize()), false);
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MGLOG_D("%s: set range (0, %d)", __func__, bufferObject->GetSize());
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} else {
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point.ClearRange();
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