[Fix] (MG_Impl/GLImpl): fix indexed shader storage buffer queries [skip ci]

This commit is contained in:
2026-07-02 13:44:11 +08:00
parent 57eb9bd415
commit fea8e615f9
3 changed files with 40 additions and 5 deletions
+1 -1
View File
@@ -1285,7 +1285,7 @@ namespace MobileGL::MG_Impl::GLImpl {
point.Bind(bufferObject);
if (bufferObject) {
point.SetRange(Range1D(0, bufferObject->GetSize()));
point.SetRange(Range1D(0, bufferObject->GetSize()), false);
MGLOG_D("%s: set range (0, %d)", __func__, bufferObject->GetSize());
} else {
point.ClearRange();