mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 12:48:32 +09:00
[Feat] (MG_Util/Converters, MG_State/Sampler, MG_State/Texture): properly implement min/mag/mip filters
This commit is contained in:
@@ -28,6 +28,7 @@ namespace MobileGL {
|
||||
break;
|
||||
case GL_TEXTURE_MIN_FILTER:
|
||||
samplerObj->SetMinFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(*(const GLint*)param));
|
||||
samplerObj->SetMipmapMode(MG_Util::ConvertGLEnumToSamplerMipmapMode(*(const GLint*)param));
|
||||
break;
|
||||
case GL_TEXTURE_MAG_FILTER:
|
||||
samplerObj->SetMagFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(*(const GLint*)param));
|
||||
@@ -75,10 +76,10 @@ namespace MobileGL {
|
||||
*(GLint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapR());
|
||||
break;
|
||||
case GL_TEXTURE_MIN_FILTER:
|
||||
*(GLint*)params = MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMinFilter());
|
||||
*(GLint*)params = MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMinFilter(), samplerObj->GetMipmapMode());
|
||||
break;
|
||||
case GL_TEXTURE_MAG_FILTER:
|
||||
*(GLint*)params = MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMagFilter());
|
||||
*(GLint*)params = MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMagFilter(), SamplerMipmapMode::None);
|
||||
break;
|
||||
case GL_TEXTURE_MIN_LOD:
|
||||
*(GLfloat*)params = samplerObj->GetMinLod();
|
||||
|
||||
Reference in New Issue
Block a user