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[Feat] (MG_Util/Converters, MG_State/Sampler, MG_State/Texture): properly implement min/mag/mip filters
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@@ -12,6 +12,7 @@ namespace MobileGL {
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enum class SamplerMipmapMode {
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None,
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Nearest,
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Linear,
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SamplerMipmapModeCount,
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Unknown = -1
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};
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