mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-13 14:48:32 +09:00
[Feat] (EGL): support Linux X11 + EGL
This commit is contained in:
@@ -17,42 +17,40 @@
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#include "../Framebuffer/GL_Framebuffer.h"
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#include "../VertexArray/GL_VertexArray.h"
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#define DECLARE_GL_FUNCTION_STUB_HEAD(type,name,...) \
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MOBILEGL_GL_API type gl##name(__VA_ARGS__) {
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#define DECLARE_GL_FUNCTION_STUB_HEAD(type, name, ...) MOBILEGL_GL_API type gl##name(__VA_ARGS__) {
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#define DECLARE_GL_FUNCTION_STUB_END(type,name,...) \
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MGLOG_W("Stub function: %s(...)", __FUNCTION__); \
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return (type)1; \
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}
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#define DECLARE_GL_FUNCTION_STUB_END(type, name, ...) \
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MGLOG_W("Stub function: %s(...)", __FUNCTION__); \
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return (type)1; \
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}
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#define DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(type,name,...) \
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MGLOG_W("Stub function: %s(...)", __FUNCTION__); \
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}
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#define DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(type, name, ...) \
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MGLOG_W("Stub function: %s(...)", __FUNCTION__); \
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}
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#define DECLARE_GL_FUNCTION_HEAD(type,name,...) \
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MOBILEGL_GL_API type gl##name(__VA_ARGS__) {
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#define DECLARE_GL_FUNCTION_HEAD(type, name, ...) MOBILEGL_GL_API type gl##name(__VA_ARGS__) {
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#ifdef TRACY_ENABLE
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#define DECLARE_GL_FUNCTION_END(type,name,...) \
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ZoneScopedC(TRACY_ZONECOLOR_ENTRY); \
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MGLOG_D("Implementing function: %s(...)", __FUNCTION__); \
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return MobileGL::MG_Impl::GLImpl::name(__VA_ARGS__); \
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#define DECLARE_GL_FUNCTION_END(type, name, ...) \
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ZoneScopedC(TRACY_ZONECOLOR_ENTRY); \
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MGLOG_D("Implementing function: %s(...)", __FUNCTION__); \
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return MobileGL::MG_Impl::GLImpl::name(__VA_ARGS__); \
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}
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#define DECLARE_GL_FUNCTION_END_NO_RETURN(type,name,...) \
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ZoneScopedC(TRACY_ZONECOLOR_ENTRY); \
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MGLOG_D("Implementing function: %s(...)", __FUNCTION__); \
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MobileGL::MG_Impl::GLImpl::name(__VA_ARGS__); \
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#define DECLARE_GL_FUNCTION_END_NO_RETURN(type, name, ...) \
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ZoneScopedC(TRACY_ZONECOLOR_ENTRY); \
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MGLOG_D("Implementing function: %s(...)", __FUNCTION__); \
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MobileGL::MG_Impl::GLImpl::name(__VA_ARGS__); \
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}
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#else
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#define DECLARE_GL_FUNCTION_END(type,name,...) \
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MGLOG_D("Implementing function: %s(...)", __FUNCTION__); \
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return MobileGL::MG_Impl::GLImpl::name(__VA_ARGS__); \
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#define DECLARE_GL_FUNCTION_END(type, name, ...) \
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MGLOG_D("Implementing function: %s(...)", __FUNCTION__); \
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return MobileGL::MG_Impl::GLImpl::name(__VA_ARGS__); \
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}
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#define DECLARE_GL_FUNCTION_END_NO_RETURN(type,name,...) \
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MGLOG_D("Implementing function: %s(...)", __FUNCTION__); \
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MobileGL::MG_Impl::GLImpl::name(__VA_ARGS__); \
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#define DECLARE_GL_FUNCTION_END_NO_RETURN(type, name, ...) \
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MGLOG_D("Implementing function: %s(...)", __FUNCTION__); \
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MobileGL::MG_Impl::GLImpl::name(__VA_ARGS__); \
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}
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#endif
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@@ -2880,6 +2878,69 @@ MOBILEGL_GL_API void glGetFramebufferParameterivEXT(GLenum target, GLenum pname,
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glGetFramebufferParameteriv(target, pname, params);
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}
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MOBILEGL_GL_API void glBindFramebufferEXT(GLenum target, GLuint framebuffer) {
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glBindFramebuffer(target, framebuffer);
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}
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MOBILEGL_GL_API void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) {
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glBindRenderbuffer(target, renderbuffer);
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}
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MOBILEGL_GL_API GLenum glCheckFramebufferStatusEXT(GLenum target) {
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return glCheckFramebufferStatus(target);
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}
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MOBILEGL_GL_API void glDeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers) {
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glDeleteFramebuffers(n, framebuffers);
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}
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MOBILEGL_GL_API void glDeleteRenderbuffersEXT(GLsizei n, const GLuint* renderbuffers) {
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glDeleteRenderbuffers(n, renderbuffers);
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}
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MOBILEGL_GL_API void glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget,
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GLuint renderbuffer) {
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glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
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}
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MOBILEGL_GL_API void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
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GLint level) {
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glFramebufferTexture2D(target, attachment, textarget, texture, level);
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}
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MOBILEGL_GL_API void glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers) {
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glGenFramebuffers(n, framebuffers);
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}
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MOBILEGL_GL_API void glGenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers) {
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glGenRenderbuffers(n, renderbuffers);
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}
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MOBILEGL_GL_API void glGenerateMipmapEXT(GLenum target) {
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glGenerateMipmap(target);
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}
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MOBILEGL_GL_API void glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname,
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GLint* params) {
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glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
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}
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MOBILEGL_GL_API void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint* params) {
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glGetRenderbufferParameteriv(target, pname, params);
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}
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MOBILEGL_GL_API GLboolean glIsFramebufferEXT(GLuint framebuffer) {
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return glIsFramebuffer(framebuffer);
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}
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MOBILEGL_GL_API GLboolean glIsRenderbufferEXT(GLuint renderbuffer) {
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return glIsRenderbuffer(renderbuffer);
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}
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MOBILEGL_GL_API void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
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glRenderbufferStorage(target, internalformat, width, height);
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}
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MOBILEGL_GL_API GLenum glGetGraphicsResetStatusARB(void) {
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return glGetGraphicsResetStatus();
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}
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@@ -3025,48 +3086,48 @@ MOBILEGL_GL_API void glProgramUniform4uivEXT(GLuint program, GLint location, GLs
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glProgramUniform4uiv(program, location, count, value);
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}
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MOBILEGL_GL_API void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count,
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GLboolean transpose, const GLfloat* value) {
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MOBILEGL_GL_API void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat* value) {
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glProgramUniformMatrix2fv(program, location, count, transpose, value);
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}
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MOBILEGL_GL_API void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count,
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GLboolean transpose, const GLfloat* value) {
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MOBILEGL_GL_API void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat* value) {
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glProgramUniformMatrix2x3fv(program, location, count, transpose, value);
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}
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MOBILEGL_GL_API void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count,
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GLboolean transpose, const GLfloat* value) {
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MOBILEGL_GL_API void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat* value) {
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glProgramUniformMatrix2x4fv(program, location, count, transpose, value);
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}
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MOBILEGL_GL_API void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count,
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GLboolean transpose, const GLfloat* value) {
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MOBILEGL_GL_API void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat* value) {
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glProgramUniformMatrix3fv(program, location, count, transpose, value);
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}
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MOBILEGL_GL_API void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count,
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GLboolean transpose, const GLfloat* value) {
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MOBILEGL_GL_API void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat* value) {
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glProgramUniformMatrix3x2fv(program, location, count, transpose, value);
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}
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MOBILEGL_GL_API void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count,
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GLboolean transpose, const GLfloat* value) {
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MOBILEGL_GL_API void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat* value) {
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glProgramUniformMatrix3x4fv(program, location, count, transpose, value);
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}
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MOBILEGL_GL_API void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count,
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GLboolean transpose, const GLfloat* value) {
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MOBILEGL_GL_API void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat* value) {
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glProgramUniformMatrix4fv(program, location, count, transpose, value);
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}
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MOBILEGL_GL_API void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count,
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GLboolean transpose, const GLfloat* value) {
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MOBILEGL_GL_API void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat* value) {
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glProgramUniformMatrix4x2fv(program, location, count, transpose, value);
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}
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MOBILEGL_GL_API void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count,
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GLboolean transpose, const GLfloat* value) {
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MOBILEGL_GL_API void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose,
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const GLfloat* value) {
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glProgramUniformMatrix4x3fv(program, location, count, transpose, value);
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}
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