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[Feat] (MG_Backend/DirectVulkan): implement vulkan backend for glCopyTex(Sub)Image2D
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@@ -290,7 +290,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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imageInfo.format = m_depthStencilFormat;
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imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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imageInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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imageInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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VK_VERIFY(vkCreateImage(device, &imageInfo, nullptr, &m_depthStencilImages[i]), "vkCreateImage(depth)");
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