mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 04:38:30 +09:00
[Perf] (Texture|State): Replace dynamic_cast hot paths with static_cast.
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@@ -145,7 +145,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return false;
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}
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const auto* mipTexture = dynamic_cast<const MG_State::GLState::TextureObjectMipmap*>(&texture);
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const auto* mipTexture = static_cast<const MG_State::GLState::TextureObjectMipmap*>(&texture);
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if (!mipTexture) {
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return false;
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}
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@@ -198,7 +198,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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imageInfo.format = format;
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imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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imageInfo.usage =
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VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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VK_VERIFY(vkCreateImage(m_device, &imageInfo, nullptr, &resource.image), "vkCreateImage(texture)");
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@@ -257,9 +258,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkMemoryAllocateInfo allocInfo{};
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allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocInfo.allocationSize = requirements.size;
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allocInfo.memoryTypeIndex =
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FindMemoryType(requirements.memoryTypeBits,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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allocInfo.memoryTypeIndex = FindMemoryType(
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requirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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VK_VERIFY(vkAllocateMemory(m_device, &allocInfo, nullptr, &stagingMemory), "vkAllocateMemory(staging texture)");
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VK_VERIFY(vkBindBufferMemory(m_device, stagingBuffer, stagingMemory, 0), "vkBindBufferMemory(staging texture)");
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@@ -296,8 +296,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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copy.imageSubresource.layerCount = 1;
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copy.imageOffset = {0, 0, 0};
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copy.imageExtent = {resource.extent.width, resource.extent.height, 1};
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vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, resource.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1,
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©);
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vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, resource.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, ©);
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VkImageMemoryBarrier toSampled{};
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toSampled.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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@@ -313,8 +313,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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toSampled.subresourceRange.levelCount = 1;
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toSampled.subresourceRange.baseArrayLayer = 0;
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toSampled.subresourceRange.layerCount = 1;
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vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0,
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0, nullptr, 0, nullptr, 1, &toSampled);
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vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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0, 0, nullptr, 0, nullptr, 1, &toSampled);
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});
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vkDestroyBuffer(m_device, stagingBuffer, nullptr);
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@@ -378,7 +378,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Bool VkTextureSamplerManager::ResolveLevel0(const MG_State::GLState::ITextureObject& texture,
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TextureUploadTarget& outTarget, IntVec3& outTexelSize,
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SizeT& outByteSize) {
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const auto* mipTexture = dynamic_cast<const MG_State::GLState::TextureObjectMipmap*>(&texture);
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const auto* mipTexture = static_cast<const MG_State::GLState::TextureObjectMipmap*>(&texture);
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if (!mipTexture) {
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return false;
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}
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@@ -435,7 +435,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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samplerInfo.mipLodBias = sampler.GetLodBias();
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samplerInfo.anisotropyEnable = VK_FALSE;
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samplerInfo.maxAnisotropy = 1.0f;
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samplerInfo.compareEnable = sampler.GetCompareMode() == SamplerCompareMode::CompareToTexture ? VK_TRUE : VK_FALSE;
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samplerInfo.compareEnable =
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sampler.GetCompareMode() == SamplerCompareMode::CompareToTexture ? VK_TRUE : VK_FALSE;
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samplerInfo.compareOp = ToVkCompareOp(sampler.GetSamplerCompareFunc());
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samplerInfo.minLod = sampler.GetMinLod();
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samplerInfo.maxLod = sampler.GetMaxLod();
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@@ -531,10 +532,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkMemoryAllocateInfo imageAllocInfo{};
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imageAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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imageAllocInfo.allocationSize = imageMemReq.size;
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imageAllocInfo.memoryTypeIndex = FindMemoryType(imageMemReq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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imageAllocInfo.memoryTypeIndex =
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FindMemoryType(imageMemReq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VK_VERIFY(vkAllocateMemory(m_device, &imageAllocInfo, nullptr, &m_fallbackImageMemory),
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"vkAllocateMemory(fallback)");
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VK_VERIFY(vkBindImageMemory(m_device, m_fallbackImage, m_fallbackImageMemory, 0), "vkBindImageMemory(fallback)");
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VK_VERIFY(vkBindImageMemory(m_device, m_fallbackImage, m_fallbackImageMemory, 0),
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"vkBindImageMemory(fallback)");
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VkBuffer stagingBuffer = VK_NULL_HANDLE;
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VkDeviceMemory stagingMemory = VK_NULL_HANDLE;
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@@ -552,9 +555,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkMemoryAllocateInfo stagingAllocInfo{};
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stagingAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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stagingAllocInfo.allocationSize = stagingMemReq.size;
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stagingAllocInfo.memoryTypeIndex =
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FindMemoryType(stagingMemReq.memoryTypeBits,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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stagingAllocInfo.memoryTypeIndex = FindMemoryType(
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stagingMemReq.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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VK_VERIFY(vkAllocateMemory(m_device, &stagingAllocInfo, nullptr, &stagingMemory), "vkAllocateMemory(fallback)");
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VK_VERIFY(vkBindBufferMemory(m_device, stagingBuffer, stagingMemory, 0), "vkBindBufferMemory(fallback)");
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@@ -587,8 +589,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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copy.imageSubresource.baseArrayLayer = 0;
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copy.imageSubresource.layerCount = 1;
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copy.imageExtent = {1, 1, 1};
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vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, m_fallbackImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1,
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©);
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vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, m_fallbackImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, ©);
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VkImageMemoryBarrier toSampled{};
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toSampled.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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@@ -604,8 +606,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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toSampled.subresourceRange.levelCount = 1;
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toSampled.subresourceRange.baseArrayLayer = 0;
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toSampled.subresourceRange.layerCount = 1;
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vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0,
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0, nullptr, 0, nullptr, 1, &toSampled);
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vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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0, 0, nullptr, 0, nullptr, 1, &toSampled);
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});
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vkDestroyBuffer(m_device, stagingBuffer, nullptr);
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