Opening a MobileGL plugin APK now shows a POST screen that probes the
device's GLES and Vulkan drivers independently against MobileGL's
expectations - a device may satisfy only one backend - and reports a
per-backend verdict (OK / DEGRADED / UNSUPPORTED) with per-check rows.
The GLES probe builds its own ES3 pbuffer context on the system driver
and reuses FillInGLESCapabilities, including the indirect-draw
gl_InstanceID semantics probe; the Vulkan probe checks instance/device
requirements and the optional features each DirectVulkan path degrades
without. Results serialize as ASCII-safe JSON through a JNI entry in
libMobileGL.so; PostActivity renders them and caches the run per
process (single-flight, rotation-safe). PluginActivity keeps its
NoDisplay stub but the launcher entry moves to the POST screen; FCL
plugin discovery reads application meta-data and is unaffected.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Feat: implement MG_Impl/Buffer
Feat: implement MG_State/ErrorState and integrate it into MG_State/GLContext
Feat: add buffer deletion management
Feat: introduce `INSERTION_POINT` (https://github.com/MobileGL-Dev/MobileGLCodeManager)
Feat: add tests about MG_Impl/Buffer and buffer deletion feature
Feat: add several converters
Fix: fix some compiling errors
Fix: fix some incorrect behaviors in MG_State/Buffer
Improvement: remove some current statements at the beginning of the source file, which will be added uniformly soon
Improvement: optimize some naming