Logo
Explore Help
Sign In
swung0x48/MobileGL
Watch 1
Star 0
Fork 0
mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-12 06:08:30 +09:00
Code Issues Packages Projects Releases Wiki Activity
224 Commits 28 Branches 0 Tags
20d02b75e116db7f0f68d782937e9aa75b6e8b6c
Commit Graph
57 Commits
Author SHA1 Message Date
BZLZHH 04976daa9f [Refactor] (...): Optimize code file structure. 2025-05-01 09:22:50 +08:00
BZLZHH cbff3d2714 [Improvement] (TextureState.cpp): Use memcpy rather than memmove in UpdateRegion2D. 2025-04-30 18:02:49 +08:00
BZLZHH c5c5172087 [Fix] (TextureState.cpp): Fix texture buffer allocation in UpdateRegion2D to prevent memmove crash. 2025-04-30 17:57:12 +08:00
BZLZHH e644efbe81 [Feat|Improvement] (...): (MG_State) Implement glPixelStorei. Optimize code. 2025-04-30 17:31:10 +08:00
BZLZHH 91fa9e2d01 [Feat] (...): Add GLES Backend. 2025-04-26 12:03:42 +08:00
BZLZHH adbadbba30 [Chore] (GLState.cpp): Remove unused MG_State_O. 2025-04-26 10:06:45 +08:00
BZLZHH 41fefb8e54 [Feat] (...): Add global OpenGL state. Add gl texture state (almost complete for Minecraft) and implementation gl texture functions that Minecraft would use. Add gl error state. 2025-04-04 23:02:59 +08:00
First Previous 1 2 Next Last
Powered by Gitea Version: 1.27.2 Page: 35ms Template: 3ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API