Commit Graph
40 Commits
Author SHA1 Message Date
Claude ee908aab46 [Fix] (DirectVulkan, GLImpl, MG_State, ShaderTranspiler): second audit round over the remaining memo sites
Six more verified defects from the residual memo/cache mechanisms:

- Program resource cache (DirectVulkan reflection): glShaderStorageBlockBinding
  deliberately does not bump the backend state version, and the SSO pipeline
  composite is unnamed so the by-name in-place patch can never reach its slot -
  the composite kept serving pre-rebind SSBO bindings. The cache now keys on the
  program's block-binding version; a binding-only change re-applies the overrides
  by name instead of re-running spirv-reflect. SetShaderStorageBlockBinding also
  gains the equality bail-out its uniform-block sibling has, so the composite
  mirror's replay stops churning the version every draw.
- LinkProgram's allowVSOnlyPrograms function-static latch never set its own
  initialized flag (dead memo, re-read every call) - and completing it would have
  frozen a per-backend capability across re-initialization. Replaced with a fresh
  per-link read from the null-checked active backend.
- Query object registry: drained at full library teardown (DestroyAllQueryObjects,
  mirroring DestroyAllSyncObjects) - undeleted queries and their backend wrappers
  leaked across Destroy/Initialize cycles, stale ids stayed IsQuery == GL_TRUE in
  the re-initialized library, and a later delete could hand the old backend's
  wrapper to a different backend's DeleteBackendQuery.
- Converted vertex streams and the host-side EBO max-index scan now SyncGpuWrites
  before reading the coherent mapping: XFB/SSBO/image writes are merely recorded
  at that point, so the conversion read pre-write bytes (the restart-index
  rewrite already synced; these two host reads did not).
- Zero-stride converted bindings: both converters rejected stride 0, making the
  factory's documented single-element conversion unreachable and silently
  dropping every draw using such a binding; the stride is substituted with the
  element size for the one-element case.
- DemoteFloat64Pass block relayout: measurement queued into the module eagerly,
  so a mid-struct failure left a half-relaid-out block (compacted offsets before
  the failing member, 64-bit offsets after) while claiming the block was left
  alone. Decoration writes are now collected and committed only when the whole
  block measures successfully.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MsqQQF7ugn7MqZXcmnmz1z
2026-08-19 16:48:15 +00:00
swung0x48 d8576a2ed3 [Fix] (DirectVulkan, ShaderTranspiler, MG_IntegrationTest, SelfTest, TraceReplay): use native subgroups and patch iterationRP's under-declared scratch
iterationRP's Program 203 declares shared vec2 prefixSumCache[32] for a
512-invocation workgroup indexed by gl_SubgroupID; any device narrower
than 16 lanes partitions into more than 32 subgroups and the pack writes
shared memory out of bounds (heap corruption on lavapipe's CPU
rasterizer, ssim 0.028 on the CI retrace). Fix it where the fault lies -
in the fixture - and keep the GL contract sound everywhere else:

- FixIterationRPSubgroupScratchPass: fingerprint-gated SPIR-V pass that
  grows exactly that array to ceil(invocations/width) entries on sub-16-lane devices; every other module passes through byte-identical.
- DeriveNumSubgroupsPass stays default-on for the Adreno topology bug
  and is made spec-sound: pipelines request REQUIRE_FULL_SUBGROUPS
  whenever the workgroup shape makes the flag legal (computeFullSubgroups
  enabled, local_size_x a multiple of the native width, subgroup count
  within maxComputeWorkgroupSubgroups).
- EmulateSubgroupsPass: 32-lane virtual-subgroup lowering kept in-tree
  as a last resort, enabled only by MOBILEGL_MAGMA_EMULATE_SUBGROUP=1 on
  devices with no native subgroup support; fails closed on extended
  subgroup instructions and on modules whose added scratch would exceed
  maxComputeSharedMemorySize.
- IterationRPFirstReductionScenario skips gracefully outside the pack's
  16..256-lane source domain; the new IterationRPScratchFixScenario runs
  the fixture-shaped reduction on any width and asserts the exact
  width-independent total. DriverPost keeps reporting FAIL on
  out-of-domain devices.
- Program203 -> IterationRP rename throughout; the per-trace
  num_subgroups_quirk plumbing is removed from the trace replayer, JNI
  chain, and CI workflows.
2026-08-19 09:48:11 -04:00
swung0x48 2b6c2b561c [Fix, Test] (DirectVulkan, ShaderTranspiler, TraceReplay): derive NumSubgroups behind opt-in quirk 2026-08-18 22:31:57 -04:00
swung0x48 9d1b280375 [Fix, Test] (MG_Util, MG_Test): rename Photon-conflicting MSL identifiers 2026-08-15 09:40:13 -04:00
Swung0x48 dd2a62228f [Fix, Feat, Test] (MG_Util, MG_Backend, MG_Impl, MG_State): correct the log severity ordering and unwind the diagnostics it silenced 2026-08-13 02:02:49 -04:00
swung0x48 43398e33e8 [Fix, Test] (MG_Util, MG_IntegrationTest): review round - anchor a clone only behind a real definition, decline the atomic-image shape, and say what the software lanes cannot falsify 2026-08-12 19:12:39 -04:00
swung0x48 b7557d6615 [Feat, Fix, Test] (MG_Util, MG_Backend/DirectGLES, MG_IntegrationTest): bake the bound image format into the ESSL a format-less image declaration needs 2026-08-12 18:56:31 -04:00
swung0x48 a51c68bb2c [Fix, Test] (MG_Util, MG_IntegrationTest): a 64-bit float constant was read as 32 bits, so every comparison against a round double became an epsilon test against zero 2026-08-12 17:50:25 -04:00
swung0x48 44805bfa07 [Fix, Test] (MG_Util, MG_Backend/DirectVulkan, MG_IntegrationTest): adversarial review - the rewritten 1D-array image collided with a module's own 2D-array one and left an invalid duplicate type; pin the component order, keep the subject kinds in a truncated matrix 2026-08-12 16:49:59 -04:00
swung0x48 257fcbfd0b [Fix, Test] (MG_Util, MG_Backend/DirectVulkan, MG_IntegrationTest): review round - one module parse for the shaders with no 1D-array image, per-kind values the combined case can name, and the invariants two shared buffers rest on 2026-08-12 16:43:29 -04:00
swung0x48 2b46a3db96 [Fix, Test] (MG_Util, MG_Backend/DirectGLES, MG_Backend/DirectVulkan): the two image target kinds a compute dispatch could not read - 1D-array on ES, imageBuffer on Vulkan 2026-08-12 16:11:10 -04:00
swung0x48 21159caf31 [Fix, Test] (MG_Util, MG_Backend/DirectGLES): transform feedback captured nothing at all from an interface block 2026-08-12 07:38:50 -04:00
swung0x48 532836c058 [Feat, Test] (MG_Util): demote every 64-bit float in a shader to 32 bits, with the block layout re-derived 2026-08-12 06:11:50 -04:00
swung0x48 2fced2241b [Fix, Test] (MG_Util, MG_State, MG_Backend): the GL 4.3 vertex binding model - array vertex inputs, zero binding strides, instance divisors, and formats ES refuses 2026-08-12 05:36:00 -04:00
swung0x48 7311251f30 [Fix] (MG_Util, MG_Backend/DirectVulkan): GL reads gl_BaseVertex as zero on a non-indexed draw where Vulkan's builtin hands over firstVertex 2026-08-12 04:18:07 -04:00
swung0x48 cef81df73f [Fix, Test] (ShaderTranspiler, DirectGLES): fold or lower dynamically indexed fragment outputs before ESSL emission - GLSL ES requires constant integral indices, so the OIT coefficient shader linked nothing on ANGLE and every translucent draw was a silent no-op 2026-08-11 23:39:03 -04:00
swung0x48 b219992ee3 [Feat, Perf, Test] (MG_Util, MG_Backend, MG_Test): test-lane SPIR-V validation latch; entry-local Private rewrite, in-chain rect lowering and uniform-Location strip 2026-08-10 13:00:20 -04:00
BZLZHH b228f813c0 [Perf] (MG_Util): replace the builtin-shadowing string scans with one tokenize and a SPIR-V OpName pass
RenameBuiltinShadowingFunction probed the whole source ten times per compile
(5 names x mask + scan, each a full-text pass) and still had two blind spots:
a 5-name list and single-line-definition-only detection. On Complementary-scale
packs (4.5MB of sources) that was ~68% of the compile phase.

The rename is now split by FAILURE LAYER, both halves sharing one name table
header so they cannot drift:

- A SPIR-V OpName pass in SanitizeAndOptimizeBinary covers the full ESSL 3.20
  builtin set (~146 names). Renaming a function id is safe by construction:
  builtin calls are GLSL.std.450 instructions and can never resolve to a user
  OpFunction, overloads are distinct ids (a helper overload delegating to the
  real builtin keeps working), dead preprocessor branches never reach SPIR-V,
  and macro-expanded definitions are covered. ESSL 3.x is the only consumer
  that forbids the redefinitions, and this pass runs before its transpile.

- A lexical pass covers only the 5 names whose exact-signature redefinitions
  glslang's relaxed parse rejects outright (never producing SPIR-V for the
  backstop): the historical fma/max3/min3/round/tanh. One TokenizeCode pass;
  definition detection requires brace depth 0, a type-identifier previous
  token that is neither a statement keyword nor a directive tail, and skips
  files whose token-level braces do not balance (preprocessor-asymmetric
  arms) - over-detection is unrecoverable, so every ambiguity falls through
  to the backstop.

Measured on the compile phase (prefix-diff, 3-run medians, Espryt/NVIDIA):
complementary-reimagined 20.0s -> 5.5s, BSL 2.14s -> 1.85s. bliss (the pack
that ships from-scratch fma/tanh helpers) stays at SSIM 0.999962.

Tests: end-to-end ESSL assertions for the multiline-definition and
new-overload shapes, the three adversarial-review reproductions (statement-
keyword call under asymmetric braces, dead-#if compat shim, overload
delegating to the shadowed builtin), and a source-level assertion pinning
the lexical half specifically.
2026-08-08 03:11:38 -04:00
BZLZHH 34f09291da [Feat] (MG_State, MG_Backend, MG_Util): feed a 64-bit vertex attribute on DirectVulkan
glVertexAttribLFormat validated its arguments and then refused unconditionally
with "64-bit vertex attributes are not supported", so
direct_state_access.vertex_arrays_attribute_format failed every GL_DOUBLE
subcase on both backends - the format never landed, the draw fetched whatever
the attribute held before, and the captured values came back as reinterpreted
garbage.

The attribute is now real state. IsLong is its own bit rather than being
inferred from Float64, because glVertexAttribFormat(GL_DOUBLE) also reads
doubles - it just asks for them converted to float - so the type alone cannot
tell the two apart. It participates in the format comparison, so an L-format
call over a plain one still bumps the version, and glVertexAttribPointer clears
it inside the mutation block so the clear and the bump stay atomic.
GL_VERTEX_ATTRIB_ARRAY_LONG stops being hardcoded false, and the pname is now
accepted by the attribute queries at all.

Support is detected, never assumed. SupportsFloat64VertexAttributes comes from
VkPhysicalDeviceFeatures::shaderFloat64 on DirectVulkan and is false on
DirectGLES - not a driver question there and never will be, since ES has no
GL_DOUBLE vertex format and ESSL has no fp64 type to consume one with. A backend
without it declines in the entry point, with the GL error and a log line naming
the reason, rather than accepting state no draw could honour. Both cases get a
DriverPost row so the loss is named at startup instead of at draw setup.

On DirectVulkan the attribute deliberately does not use VK_FORMAT_R64*_SFLOAT:
those are optional and lavapipe advertises zero features for all four of them.
It is fetched as its 32-bit word pair (R32G32_UINT / R32G32B32A32_UINT) and
bitcast back to double in the shader by a new SPIR-V pass, which is bit-exact
and needs no format capability at all. The pass re-declares the input as uvec2 /
uvec4, demotes the original variable to a Private global and seeds it once at
the top of the entry point, so every existing load keeps its id and its double
type and no other instruction is rewritten. Both halves branch on nothing but
"is this attribute long", so they cannot disagree - and if the pass ever fails,
the assertion fires rather than letting a UINT format sit under a double input.
The pointer types are all created before any variable that names them and the
demoted variable is moved after them, since the types-and-variables section may
not forward-reference a type.

dvec3/dvec4 are declined rather than fetched wrong: six or eight uint32
components have no single VkFormat, and GL spreads such an input over two
attribute locations, which the location-per-index model here does not express.

Fixes vertex_arrays_attribute_format on Magma (369/371). On Espryt it stays
failing, now as a detected and explained decline rather than a blanket refusal.
2026-08-05 08:49:23 -04:00
BZLZHH 28d0af6f04 [Feat] (MG_Util, DirectGLES, DirectVulkan): normalize rectangle coordinates in the module
Neither target API has GL_TEXTURE_RECTANGLE: ESSL has no rectangle sampler, and
Vulkan's SPIR-V environment does not allow Dim::Rect. Both emulate it on a plain 2D
texture, and the two differ in exactly one way - a rectangle lookup addresses texels
where a 2D one addresses [0,1].

That one difference now lives in one SPIR-V pass, so neither backend has to know about
it: every lookup taking normalized coordinates gets its coordinate divided by the size
the texture reports, and the image type is then rewritten to 2D. Magma had no rectangle
handling at all - it fed Dim::Rect straight to Vulkan, which read the texel coordinates
as normalized and sampled the edge, so all fifteen KHR-GL40.texture_gather.*-2drect
cases came back holding the clear colour.

This replaces the ESSL text rewrite that did the same divide for DirectGLES only. Doing
it in the module instead is both shorter and stricter: the pass resolves an operation's
image type through the sampled-image and pointer wrappers rather than matching a
sampler name in generated source, so it cannot be fooled by an expression where it
expected an identifier, and it needs no help from the frontend reflection to know which
samplers were rectangles.

Still declined, as before: the Dref *sample* forms, whose coordinate carries the compare
value in its last component, and the projective ones, where the divide would have to
happen after the perspective divide. texelFetch is deliberately untouched - integer
texel coordinates mean the same thing on both targets.

KHR-GL40.texture_gather: Magma 66 failures -> 2, Espryt stays at 75/75.
2026-08-04 13:25:40 -04:00
swung0x48 79feeffd25 [Feat] (ShaderTranspiler, DirectGLES): emulate noperspective on GLES devices lacking GL_NV_shader_noperspective_interpolation - EmulateNoPerspectivePass pre-multiplies each NoPerspective output by gl_Position.w in the vertex stage and recovers each input via gl_FragCoord.w in the fragment stage (exact screen-linear L = P(a*w)*gl_FragCoord.w, handling whole-variable and component/access-chain reads, scalar and vector varyings), forces highp on emulated varyings, and strips what it cannot emulate; replaces the smooth-strip fallback so no NV extension is ever required. Restricts the vertex pre-multiply to the entry function so a non-inlined helper cannot double-scale 2026-07-20 23:48:48 -04:00
swung0x48 bce9c48c8e [Feat] (ShaderTranspiler, DirectGLES): support noperspective conformantly instead of stripping it - let the qualifier reach glslang as the core SPIR-V NoPerspective decoration (native on DirectVulkan; SPIRV-Cross emits ESSL noperspective + GL_NV_shader_noperspective_interpolation on DirectGLES), and for GLES devices lacking that extension add StripNoPerspectivePass to drop the decoration and fall back to smooth; the old naked substring erase discarded the interpolation shader packs need and mangled identifiers containing the word 2026-07-20 22:59:43 -04:00
swung0x48 65ea54da9e [Refactor] (ShaderTranspiler, DirectVulkan): replace the hand-rolled SPIR-V word walkers with a DecoratePositionInvariantPass and SPIRV-Reflect-based InstanceIndex detection 2026-07-20 08:35:00 -04:00
swung0x48 8bf8f6f906 [Fix] (MG_Backend/DirectGLES, MG_Util/ShaderTranspiler): make the uniform-block cross-stage precision fix surgical - revert the global SPVC ES highp-default options (they changed emission for EVERY fragment shader: sampling code that used to inherit the effective highp default was suddenly printed as explicit mediump, regressing KHR-GL3x.texture_repeat_mode NPOT mip cases on device) and instead strip RelaxedPrecision member decorations from uniform-block-reachable structs in a DirectGLES-only SPIR-V pass, so matched blocks declare identical (highp) member precision in both stages and every other shader keeps its previous emission byte-for-byte 2026-07-16 16:36:28 -04:00
swung0x48andClaude Fable 5 139de76347 [Fix] (MG_State/MG_Impl/MG_Backend): render Flywheel instanced+indirect on both backends
Create 6 / Flywheel 1.0.6 now renders correctly with both flywheel:instancing
and flywheel:indirect on DirectGLES and DirectVulkan (verified in-game on
Adreno 830: waterwheels and cogwheels solid, animated, correct pairing, no
crashes across all four combinations).

- MG_State/MG_Impl: sync explicitly-ranged SSBO bindings of FLUSH_EXPLICIT
  persistent maps to the backend before compute dispatches. Flywheel writes
  its scatter-copy descriptors into the staging ring's persistent map and
  never flushes that span (UB per spec, works on drivers whose maps alias
  GPU-visible memory); our maps alias the CPU shadow, so the descriptors
  never reached the GPU: the scatter compute copied nothing (GLES: empty
  draw commands) or stale garbage (Vulkan: wild indirect commands ending in
  VK_ERROR_DEVICE_LOST).
- MG_Impl/MG_Backend: real glFenceSync objects backed by backend fences
  (GLES: native ES syncs guarded by context generation and owner thread;
  Vulkan: buffer-manager frame serials), replacing always-signaled stubs
  that let Flywheel reclaim staging memory the GPU still reads.
- MG_Backend/DirectGLES: compute dispatches now run the same per-program
  resource sync as draws (uniform-block bindings and sampler units must be
  re-established through the API because layout(binding) is stripped from
  transpiled ESSL) and rebind texture units afterwards; the cull shader
  used to read a stale _FlwFrameUniforms binding and the depth-pyramid
  downsample sampled a stale unit-0 texture, zeroing the Hi-Z pyramid and
  occlusion-culling all Flywheel geometry. Image uniforms are excluded from
  glUniform1i (ES bakes their unit via layout(binding)); image-unit sync is
  clamped to the device limit; eliminated/SSBO-classified uniform blocks
  are skipped.
- MG_Backend/DirectGLES: gl_BaseInstance in native indirect draws reads the
  GPU-written command buffer through an injected mg_IndirectParams SSBO
  view addressed per draw instead of the zero CPU shadow; layout(binding)
  is preserved for SSBO/image declarations (ES has no API rebinding for
  them); the ES context ownership claim moved to a global atomic owner
  thread with an EGL ground-truth check, and deferred buffer op state is
  mutex-guarded, so ops cannot silently no-op after context migration.
- MG_Backend/DirectVulkan: new RebaseInstanceIndexPass rewrites vertex
  InstanceIndex loads to (InstanceIndex - BaseInstance). glslang's relaxed
  Vulkan mode aliases gl_InstanceID to InstanceIndex, which includes
  firstInstance, but GL's gl_InstanceID is zero-based - draws with nonzero
  baseInstance paired meshes with wrong instance data (cogwheel drawn as a
  waterwheel, another wheel collapsed invisible). Gated on the
  shaderDrawParameters device feature. Sampled-read barriers additionally
  cover the compute stage (the Hi-Z downsample samples the depth
  attachment from compute), and short uniform-buffer ranges keep the
  existing zero-padding.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 06:30:10 +00:00
swung0x48andClaude Fable 5 5ea49f3c50 [Feat] (MG_Backend/DirectGLES): support Flywheel indirect rendering
- Advertise ARB_gpu_shader5 / ARB_multi_bind / ARB_shading_language_420pack /
  ARB_vertex_attrib_binding / ARB_shader_image_size so LWJGL reports
  SUPPORTS_INDIRECT.
- New LowerDrawParametersPass demotes DrawIndex/BaseInstance/BaseVertex
  builtins to Private globals (mg_DrawID/mg_BaseInstance/mg_BaseVertex) for
  the ESSL transpile; SPIRV-Cross otherwise throws for ES profiles. The
  program manager promotes the emitted globals to uniforms and feeds them
  per (sub-)draw.
- Indirect draws now execute natively on the GPU (glDrawElementsIndirect /
  glDrawArraysIndirect per command) when an indirect buffer is bound, so
  compute-written command fields (Flywheel culling updates instanceCount)
  are honored; detects GL_EXT_base_instance and falls back to the CPU loop
  when the command's baseInstance cannot be consumed natively.
- Sync SSBO binding points for graphics draws, not just compute (Flywheel
  vertex shaders read instance data from SSBOs).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 13:33:05 +00:00
swung0x48 0bee379b61 [Fix] (MG_Util/ShaderTranspiler): keep decomposed workgroup types before globals 2026-07-06 03:58:26 +08:00
swung0x48 d35e452368 [Fix] (MG_Util/ShaderTranspiler): rewrite workgroup vec3 composite loads 2026-07-06 01:25:44 +08:00
swung0x48 86f322e252 [Fix] (MG_Util/ShaderTranspiler): keep workgroup vec3 pass no-op clean 2026-07-06 00:25:49 +08:00
swung0x48 b40def47eb [Refactor] (MG_Util/ShaderTranspiler): replace Photon shared vec3 regex hack with SPIR-V pass
Replace the application-specific PackPhotonSharedVec3Memory GLSL regex
patch with a general DecomposeWorkgroupVec3Pass SPIR-V optimization pass.

The new pass decomposes vec3/ivec3/uvec3/bvec3 Workgroup (shared) memory
variables into scalar arrays (e.g. shared vec3 arr[N][M] -> shared float
arr[N][M][3]), rewriting whole-vector loads/stores into per-component
scalar loads/stores. Component-level accesses (e.g. arr[i].x) are
unchanged since a trailing component index into a float[3] yields the
same scalar pointer as it did for a vec3.

Unlike the regex hack, the pass is application-agnostic: it does not
match on variable names, array dimensions, or shader pack identity, and
runs at the SPIR-V level before SPIRV-Cross decompilation.

Registered in SanitizeAndOptimizeBinary after AggressiveDCE so dead
workgroup accesses are already eliminated. Asserts on unsupported
OpAtomic*/OpCopyMemory targeting vec3 workgroup pointers.

Adds ProgramUtilTest.DecomposeWorkgroupVec3InSpirvPass covering array
declaration, +=, whole load/store, component access, and row-copy loop.
2026-07-05 23:48:27 +08:00
swung0x48 6c7c5a1bc7 [Fix] (MG_Util/ShaderTranspiler): rename "sampler" in parameter name to avoid driver compiler issues 2026-06-30 22:31:49 +08:00
BZLZHH 727939af5b [Fix] (MG_Impl, MG_State, MG_Backend, MG_Util): Do source audit by Codex. 2026-06-09 15:34:19 +08:00
swung0x48 e13b5d0618 [Chore] (MG_Backend/DirectVulkan): make Photon fix a SPIR-V patch rather than source-level 2026-05-09 17:46:16 +08:00
BZLZHH 7918300848 [Chore] (...): Run scripts. 2026-01-31 22:58:22 +08:00
swung0x48 31b3053c56 [Chore] (MG_Util/ShaderTranspiler): rename function, more log 2026-01-30 16:44:33 +08:00
swung0x48 aa0cff5742 [Fix] (MG_Util/ShaderTranspiler): fix bug FloatEqualsZeroEliminationPass where it may skip one instruction 2026-01-25 13:19:28 +08:00
swung0x48 639ec18a50 [Fix]: fix compilation on Windows 2026-01-25 11:27:51 +08:00
swung0x48 0b4014d665 [Feat] (MG_Util/ShaderTranspiler): patch op OpFOrdNotEqual/OpFUnordNotEqual 2026-01-24 22:14:00 +08:00
swung0x48 e9ef6db44b [Fix] (MG_State/Program): properly invoke SPIR-V sanitize routine 2026-01-24 19:22:13 +08:00
swung0x48 484174767d [Feat] (MG_Util/ShaderTranspiler): do FloatEqualsZero elimination by leveraging SPIRV-Tool opt pass 2026-01-24 17:35:33 +08:00