BZLZHH
383ec85400
[Feat] (ProgramState): Implement automatic GLSL uniform management.
...
- Add SPIRV-Cross/glslang integration for uniform reflection.
- Auto-detect and assign locations for uniforms/samplers.
- Support most types of uniform.
- Implement glUniform* functions with type safety.
- Add MG_Util::Program:
- GLSL-SPIRV conversion
- SPIRV uniform reflection
- Program uniform dumping
2025-05-03 22:50:41 +08:00
BZLZHH
00140d8b57
[Feat] (...): Add ProgramState while implementing these gl functions. Rename some functions in MG_State.
2025-05-03 02:26:03 +08:00
BZLZHH
b4f7aefb99
[Refactor] (TextureState.*): Optimize code.
2025-05-01 10:19:50 +08:00
BZLZHH
cbff3d2714
[Improvement] (TextureState.cpp): Use memcpy rather than memmove in UpdateRegion2D.
2025-04-30 18:02:49 +08:00
BZLZHH
c5c5172087
[Fix] (TextureState.cpp): Fix texture buffer allocation in UpdateRegion2D to prevent memmove crash.
2025-04-30 17:57:12 +08:00
BZLZHH
e644efbe81
[Feat|Improvement] (...): (MG_State) Implement glPixelStorei. Optimize code.
2025-04-30 17:31:10 +08:00
BZLZHH
91fa9e2d01
[Feat] (...): Add GLES Backend.
2025-04-26 12:03:42 +08:00
BZLZHH
41fefb8e54
[Feat] (...): Add global OpenGL state. Add gl texture state (almost complete for Minecraft) and implementation gl texture functions that Minecraft would use. Add gl error state.
2025-04-04 23:02:59 +08:00