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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-11-07 18:13:23 +09:00
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4,367 Commits 21 Branches 0 Tags
4fe2edb6fa3fac018089f980c514b61793ef5277
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4 Commits
Author SHA1 Message Date
swung0x48 d07ec0255b [Tools] (P14): benchmark runs default to no per-frame glFinish, plus FCL and layer-split helpers. 2026-10-07 12:15:12 -04:00
swung0x48 e6281b26de [Perf] (Magma): wire texture and buffer lookups get direct-mapped fronts and a continued pass stops re-marking its attachments (rd12 monolith 59.6 -> 60.5 fps). 2026-10-07 11:25:02 -04:00
swung0x48 2b0857b016 [Tools] (P14): sampler sees server processes and GPU busy every tick, arms can name a second build, and a simpleperf profile helper. 2026-10-07 10:07:44 -04:00
swung0x48 d56179d876 [Tools] (P14): pinned-clock perf matrix with a per-thread CPU and GPU-busy sampler. 2026-10-07 09:18:21 -04:00
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