- Wire DrawElementsBaseVertex, instanced draw family, MultiDrawElementsBaseVertex - Wire ClearBufferfv/iv/uiv to the Diligent clear path - Add same-size color BlitFramebuffer between current read/draw framebuffers - Update handoff with newly implemented GL 3.2 entry points
- Reuse the last state PSO when program/render-state/topology/VAO layout is unchanged - Update handoff with completed texture/sampler, UBO, framebuffer, and multi-draw work
- Auto-sync ITextureObject to Diligent textures with dirty-level uploads - Translate SamplerObject/unit sampler state into Diligent samplers - Bind the synthesized MGL_GLOBAL_UBO for default-block glUniform data - Resolve bound draw/read framebuffers to Diligent RTV/DSV for draws/clears/readback - Wire DrawRangeElements, DrawRangeElementsBaseVertex, MultiDrawArrays, MultiDrawElements - Add real-texture, uniform, and user-framebuffer tests; 8 Diligent tests pass