BZLZHH
9297542dcf
Revert "use unordered_dense to mitigate __next_prime overflow error"
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This reverts commit b082e2e06b .
2025-05-17 11:13:19 +08:00
swung0x48
b082e2e06b
use unordered_dense to mitigate __next_prime overflow error
2025-05-07 10:57:26 +08:00
swung0x48
c68cbfa37b
a bunch of junk, merging 'shitty' branch
2025-05-06 16:20:18 +08:00
BZLZHH
383ec85400
[Feat] (ProgramState): Implement automatic GLSL uniform management.
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- Add SPIRV-Cross/glslang integration for uniform reflection.
- Auto-detect and assign locations for uniforms/samplers.
- Support most types of uniform.
- Implement glUniform* functions with type safety.
- Add MG_Util::Program:
- GLSL-SPIRV conversion
- SPIRV uniform reflection
- Program uniform dumping
2025-05-03 22:50:41 +08:00
BZLZHH
9a61811db7
[Fix] (Debug.cpp): FIx the format mistake of log file.
2025-04-04 11:27:43 +08:00
BZLZHH
5af3057456
[Feat|Fix] (...): Emulate EGL. Emulate glClear and glClearColor.
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Signed-off-by: BZLZHH <admin@bzlzhh.top >
2025-03-30 12:07:14 +08:00
BZLZHH
8374a88731
[Docs|Improvement] (...): Add LICENSE and README.md. Modify some texts.
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Signed-off-by: BZLZHH <admin@bzlzhh.top >
2025-03-23 08:49:50 +08:00
BZLZHH
e9d5caab2a
Initial Commit: MobileGL
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Signed-off-by: BZLZHH <admin@bzlzhh.top >
2025-03-15 19:30:03 +08:00