Logo
Explore Help
Sign In
swung0x48/MobileGL
Watch 1
Star 0
Fork 0
mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-12 14:18:31 +09:00
Code Issues Packages Projects Releases Wiki Activity
2,233 Commits 28 Branches 0 Tags
9d1b2803753927cd41f4cef0feb4959e18f3c557
Commit Graph
2 Commits
Author SHA1 Message Date
swung0x48 cc34d34706 [Fix, Test] (MG_Backend/DirectGLES): hand every compiled shader's lifetime to its program - glDeleteShader was never called, so each program build leaked its driver shader objects 2026-08-11 11:11:28 -04:00
swung0x48 fa5ff5d168 [Test] (MG_IntegrationTest): every texture access routine must read the same texel out of a usampler2DArray 2026-08-11 10:21:38 -04:00
Powered by Gitea Version: 1.27.2 Page: 138ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API