BZLZHH
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b4f7aefb99
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[Refactor] (TextureState.*): Optimize code.
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2025-05-01 10:19:50 +08:00 |
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BZLZHH
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cbff3d2714
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[Improvement] (TextureState.cpp): Use memcpy rather than memmove in UpdateRegion2D.
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2025-04-30 18:02:49 +08:00 |
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BZLZHH
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c5c5172087
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[Fix] (TextureState.cpp): Fix texture buffer allocation in UpdateRegion2D to prevent memmove crash.
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2025-04-30 17:57:12 +08:00 |
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BZLZHH
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e644efbe81
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[Feat|Improvement] (...): (MG_State) Implement glPixelStorei. Optimize code.
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2025-04-30 17:31:10 +08:00 |
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BZLZHH
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91fa9e2d01
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[Feat] (...): Add GLES Backend.
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2025-04-26 12:03:42 +08:00 |
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BZLZHH
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41fefb8e54
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[Feat] (...): Add global OpenGL state. Add gl texture state (almost complete for Minecraft) and implementation gl texture functions that Minecraft would use. Add gl error state.
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2025-04-04 23:02:59 +08:00 |
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