The previous commit's fingerprint was pinned to one array's incidental
dimensions - workgroup exactly 32x16x1, element exactly vec2, length
exactly 32 - which is the auto-exposure reduction and nothing else. The
pack ships the same idiom twice:
- auto-exposure: 32x16 (512 invocations), shared vec2 prefixSumCache[32]
- RTW warp: 1024 invocations, shared float prefixSumCache[64]
so the warp kept writing 128 subgroups into 64 entries on an 8-lane
device and the retrace stayed bit-identically wrong (ssim 0.027902).
Key the fingerprint on the pack's idiom instead of one array's shape: a
workgroup array of 32-bit floats indexed by gl_SubgroupID, fed by a
subgroup scan, whose declared length is below ceil(invocations / native
width). Three properties keep that a targeted repair rather than a
general array resizer:
- the index must BE gl_SubgroupID (through OpCopyObject, a signedness
OpBitcast, or a spill whose every store is that id), so an index
masked or clamped into range is left alone;
- the >= 16-lane early-out is retained, so every module on the devices
the pack was written for passes through byte-identical;
- growth is certified against maxComputeSharedMemorySize using a
natural-alignment layout model, and declined outright when a
declaration cannot be sized, so a patched module can never fail
pipeline creation where the original would not have.
Verified against the shaders the CI trace actually contains: of the 14
compute modules in the fixture exactly these two change, the other
twelve are byte-identical, and all fourteen pass spirv-val. The
integration scenario grows a second case for the 1024-invocation shape;
both abort with heap corruption when the patch is disabled.
iterationRP's Program 203 declares shared vec2 prefixSumCache[32] for a
512-invocation workgroup indexed by gl_SubgroupID; any device narrower
than 16 lanes partitions into more than 32 subgroups and the pack writes
shared memory out of bounds (heap corruption on lavapipe's CPU
rasterizer, ssim 0.028 on the CI retrace). Fix it where the fault lies -
in the fixture - and keep the GL contract sound everywhere else:
- FixIterationRPSubgroupScratchPass: fingerprint-gated SPIR-V pass that
grows exactly that array to ceil(invocations/width) entries on sub-16-lane devices; every other module passes through byte-identical.
- DeriveNumSubgroupsPass stays default-on for the Adreno topology bug
and is made spec-sound: pipelines request REQUIRE_FULL_SUBGROUPS
whenever the workgroup shape makes the flag legal (computeFullSubgroups
enabled, local_size_x a multiple of the native width, subgroup count
within maxComputeWorkgroupSubgroups).
- EmulateSubgroupsPass: 32-lane virtual-subgroup lowering kept in-tree
as a last resort, enabled only by MOBILEGL_MAGMA_EMULATE_SUBGROUP=1 on
devices with no native subgroup support; fails closed on extended
subgroup instructions and on modules whose added scratch would exceed
maxComputeSharedMemorySize.
- IterationRPFirstReductionScenario skips gracefully outside the pack's
16..256-lane source domain; the new IterationRPScratchFixScenario runs
the fixture-shaped reduction on any width and asserts the exact
width-independent total. DriverPost keeps reporting FAIL on
out-of-domain devices.
- Program203 -> IterationRP rename throughout; the per-trace
num_subgroups_quirk plumbing is removed from the trace replayer, JNI
chain, and CI workflows.