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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-10 05:08:31 +09:00
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39 Commits 28 Branches 0 Tags
dc5f74cdb9c20a55818483773e87c59cbd4f8eb5
Commit Graph
7 Commits
Author SHA1 Message Date
BZLZHH 00140d8b57 [Feat] (...): Add ProgramState while implementing these gl functions. Rename some functions in MG_State. 2025-05-03 02:26:03 +08:00
BZLZHH b4f7aefb99 [Refactor] (TextureState.*): Optimize code. 2025-05-01 10:19:50 +08:00
BZLZHH cbff3d2714 [Improvement] (TextureState.cpp): Use memcpy rather than memmove in UpdateRegion2D. 2025-04-30 18:02:49 +08:00
BZLZHH c5c5172087 [Fix] (TextureState.cpp): Fix texture buffer allocation in UpdateRegion2D to prevent memmove crash. 2025-04-30 17:57:12 +08:00
BZLZHH e644efbe81 [Feat|Improvement] (...): (MG_State) Implement glPixelStorei. Optimize code. 2025-04-30 17:31:10 +08:00
BZLZHH 91fa9e2d01 [Feat] (...): Add GLES Backend. 2025-04-26 12:03:42 +08:00
BZLZHH 41fefb8e54 [Feat] (...): Add global OpenGL state. Add gl texture state (almost complete for Minecraft) and implementation gl texture functions that Minecraft would use. Add gl error state. 2025-04-04 23:02:59 +08:00
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