Commit Graph
7 Commits
Author SHA1 Message Date
swung0x48 421c20984e [Fix] (DirectVulkan): stop loading and carrying dead default-framebuffer content
- EGL swap semantics make the presented colour buffer's content undefined at
  its next acquire (EGL_BUFFER_DESTROYED, the implementation default) and
  every ancillary depth/stencil buffer's content undefined after ANY swap,
  yet the default-FBO render pass reloaded both with LOAD_OP_LOAD every
  frame; SwapchainObject now tracks per-image content validity (defined when
  a pass stores into the attachment, invalidated at present) and the
  render-pass manager turns an undefined attachment's tile load into
  LOAD_OP_DONT_CARE with initialLayout=UNDEFINED, keyed into both hashes so
  the cached LOAD variants cannot be hit by mistake
- the default framebuffer's depth attachment is now attached ON DEMAND: a
  draw with depth test and stencil test both disabled (GL: a disabled test
  neither reads nor writes its buffer), and no pending depth/stencil clear,
  resolves to a depth-less pass flavour, dropping the D24S8 tile load AND
  store outright - MC 26.2 renders its GUI into its own FBO and only ever
  blits colour to the default framebuffer, so its swapchain pass carried a
  full-screen depth round-trip for nothing
- the flavour only escalates: an active depth-full pass absorbs depth-less
  draws unchanged, while a depth-using draw against a depth-less pass
  resolves to an incompatible entry and splits, its depth loading DONT_CARE
  (the content was undefined all along); the depth-less flavour is folded
  into ComputeHash and the per-draw fast-path memo so the two flavours can
  never alias
2026-07-30 02:40:47 -04:00
swung0x48 0ea9e6de5f [Fix] (DirectVulkan): follow surface resizes instead of rebuilding the swapchain on VK_SUBOPTIMAL_KHR - a per-frame surface-capabilities comparison (ANGLE's model) is now the only thing that schedules a rebuild, so a launcher-side resolution change reaches the swapchain and the compositor scales the smaller image up to the view, while a driver that merely reports the surface as suboptimal can no longer rebuild every frame (each rebuild destroys every pipeline, resets the render-pass manager and reallocates the default framebuffer, which showed as flicker, then corruption, then a crash); the comparison runs in SURFACE space against the extent the live swapchain was created from, since comparing against the swapchain's own quarter-turn-swapped extent reports a difference on every rotated frame 2026-07-28 21:06:57 -04:00
swung0x48 a88ca75c14 [Fix] (trace-replay): run Vulkan retrace headlessly 2026-06-15 20:37:40 +08:00
swung0x48 963e88943c [Chore] (MG_Backend/DirectVulkan): manage default depth buffer in SwapchainObject 2026-02-27 15:33:01 +08:00
swung0x48 6540c2eec1 [Feat] (MG_Backend/DirectVulkan): properly handle Vulkan surface transform (pre-rotation) 2026-02-21 20:32:25 +08:00
swung0x48 0ac4d8658d [Fix] (MG_Test/Backend/DirectVulkan): more swapchain logic encapsulated, fix compilation 2026-02-16 10:47:42 +08:00
swung0x48 e01ebc8fc7 [Chore] (MG_Test/Backend/DirectVulkan): encapsulate SwapchainObject 2026-02-16 09:59:56 +08:00